Removed some logging
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3ac264fa75
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eb28646ec8
@ -143,6 +143,7 @@ private _chancePara = _paraData param [6];
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private _missionTimeoutAt = diag_tickTime + blck_MissionTimeout;
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private _triggered = 0;
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private _spawnPara = if (random(1) < _chancePara) then {true} else {false};
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//diag_log format["_initializeMission: _spawnPara = %1 | _chancePara = %2",_spawnPara,_chancePara];
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private _objects = [];
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private _hiddenObjects = [];
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private _mines = [];
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@ -351,7 +351,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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{
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_crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call blck_fnc_spawnMissionCrates;
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};
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//diag_log format["monitorInitializedMission: _spawnCrates Timing = %1 / crates spawned = %2",_spawnCratesTiming,_crate];
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if (blck_cleanUpLootChests) then
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{
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_objects append _crates;
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@ -362,6 +362,9 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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{
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[_x,missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
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} forEach _crates;
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//diag_log format["monitorInitializedMission: Loot LOADED _loadCrates Timing = %1",_loadCratesTiming];
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} else {
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//diag_log format["monitorInitializedMission: NO Loot LOADED _loadCrates Timing = %1",_loadCratesTiming];
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};
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};
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@ -496,7 +499,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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_objects append _extraCrates;
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};
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};
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diag_log format["_monitorInitializedMissions: para spawned at %1",diag_tickTime];
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//diag_log format["_monitorInitializedMissions: para spawned at %1",diag_tickTime];
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};
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};
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@ -580,11 +583,13 @@ for "_i" from 1 to (count blck_activeMissionsList) do
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[_x] call blck_fnc_loadMissionCrate;
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[_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
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} forEach _crates;
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//diag_log format["monitorInitializedMission (586): Loot LOADED _loadCrates Timing = %1",_loadCratesTiming];
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private _crateMoney = missionNamespace getVariable (format["blck_crateMoney%1",_difficulty]);
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{
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[_x] call blck_fnc_loadMissionCrate;
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[_x, missionNamespace getVariable (format["blck_crateMoney%1",_difficulty])] call blck_fnc_addMoneyToObject;
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} forEach _spawnedLootVehicles;
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} forEach _spawnedLootVehicles;
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//diag_log format["monitorInitializedMission (592): Loot LOADED _loadCrates Timing = %1",_loadCratesTiming];
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};
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};
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_missionAIVehicles append _spawnedLootVehicles; // So these are deleted if no player enters the driver's seat.
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