Updated for Build 237
This commit is contained in:
parent
6d0171e99a
commit
efca35bcdd
@ -10,9 +10,8 @@ Many thanks for new Coding and ideas from Grahame.
|
|||||||
Significant Changes:
|
Significant Changes:
|
||||||
|
|
||||||
=====================
|
=====================
|
||||||
7.04 Build 235
|
|
||||||
|
|
||||||
New: Player stats updated for each AI kill on Epoch.
|
New: Player stats updated for each AI kill on Epoch.
|
||||||
|
New: added support for Mull of Kyntire.
|
||||||
Fixed: Launchers and Launcher rounds were not being deleted.
|
Fixed: Launchers and Launcher rounds were not being deleted.
|
||||||
Fixed: AI at Turrets were spawned with scubba loadouts.
|
Fixed: AI at Turrets were spawned with scubba loadouts.
|
||||||
Fixed: Units at UMS missions (Pirate missions) now spawn with scuba gear if spawned over water .
|
Fixed: Units at UMS missions (Pirate missions) now spawn with scuba gear if spawned over water .
|
||||||
@ -20,6 +19,9 @@ Fixed: Mission Loot Vehicles were not being spawned.
|
|||||||
Fixed: Missions that were aborted (hostage or leader killed, other reasons) were not being respawned.
|
Fixed: Missions that were aborted (hostage or leader killed, other reasons) were not being respawned.
|
||||||
Fixed: Money not being added to some mission crates.
|
Fixed: Money not being added to some mission crates.
|
||||||
Changed: Some improvements in coding efficiency were implemented for frequently called functions.
|
Changed: Some improvements in coding efficiency were implemented for frequently called functions.
|
||||||
|
Changed: all constants used for searching for mission locations on land or at sea are defined in GMS_fnc_findWorld.sqf
|
||||||
|
Changed: maps without water have the search range for missions at sea set to 0.
|
||||||
|
Changed: No searches for missions at sea will be done when the search range is 0.
|
||||||
|
|
||||||
7.02 Build 230
|
7.02 Build 230
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user