removed GRG-specific code that threw errors
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9d09c21156
commit
f65c9041a9
@ -23,7 +23,6 @@
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///////////////////////////
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///////////////////////////
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//#define blck_debugMode
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//#define blck_debugMode
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#define GRGserver
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//#define blck_addCarParts
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//#define blck_addCarParts
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#define blck_triggerLoopCompleteTime 40*60
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#define blck_triggerLoopCompleteTime 40*60
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@ -182,33 +182,6 @@ if (blck_enableBlueMissions > 0) then
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[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue;
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[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue;
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};
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};
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#ifdef GRGserver
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diag_log "[blckeagls] Running GhostriderGaming Version";
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//diag_log format["[blckeagls] _init_server: blck_enableScoutsMissions = %1",blck_enableScoutsMissions];
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if (blck_enableScoutsMissions > 0) then
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{
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//[_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts] spawn blck_fnc_missionTimer;
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[_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts,blck_enableScoutsMissions,false] call blck_fnc_addMissionToQue;
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};
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//diag_log format["[blckeagls] _init_server: blck_enableHunterMissions = %1",blck_enableHunterMissions];
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if (blck_enableHunterMissions > 0) then
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{
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//[_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter] spawn blck_fnc_missionTimer;
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// params["_missionList","_path","_marker","_difficulty","_tMin","_tMax","_noMissions"];
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[_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter,blck_enableHunterMissions,false] call blck_fnc_addMissionToQue;
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};
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// Running new version of Crash sites.
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//diag_log format["[blckeagls] _init_server: blck_maxCrashSites = %1",blck_maxCrashSites];
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if (blck_maxCrashSites > 0) then
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{
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[] execVM "\q\addons\custom_server\Missions\HeliCrashs\Crashes2.sqf";
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};
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//diag_log "loading DLS System";
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call compile preprocessfilelinenumbers "\q\addons\custom_server\DLS\DLS_init.sqf";
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#endif
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// Setup a group for AI corpses
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// Setup a group for AI corpses
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blck_graveyardGroup = createGroup [blck_AI_Side,false];
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blck_graveyardGroup = createGroup [blck_AI_Side,false];
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blck_graveyardGroup setGroupId ["blck_graveyard"];
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blck_graveyardGroup setGroupId ["blck_graveyard"];
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