Chris Cardozo
4747500f82
Update Build Info
2020-10-04 12:30:49 -04:00
Chris Cardozo
959c4da4d7
Fixed missing uniforms and added checks for units spawned on water.
2020-10-01 08:03:23 -04:00
Chris Cardozo
fef589f94c
Fix for missing mission markers when multiple missions of a type are desired.
2020-09-29 23:29:35 -04:00
Chris Cardozo
c083f4d86b
suppress plants and rocks at mission 'houses'
2020-09-12 09:41:37 -04:00
Chris Cardozo
730eeb47dc
Build 218 Cod and new missions
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Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00
Chris Cardozo
ddbf64be29
Build 212
2020-07-30 22:35:14 -04:00
Chris Cardozo
aee91d25a5
Build 204
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Fixed an issues with spawnMissionAI (incorrectly handled the case where ai parameters are defined)
Fixed issues with incorrect marker lables when showing AI alive counts.
UMS dynamic missions are now spawned by BLCK_fnc_missionSpawner and the UMSdynamicMIssionSpawner is gone.
2020-05-31 06:26:22 -04:00
Chris Cardozo
a8156bb8d9
Build 204
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Fixed issues with markers not showing number of alive AI (land missions only)
UMS missions still need work in that regard.
2020-05-27 09:04:49 -04:00
Chris Cardozo
7bc4495976
Defined a root string for DMS markers
2020-05-10 22:46:43 -04:00
Chris Cardozo
34e2ea6b9f
Added one new function, cleaned up a few others
2020-05-09 11:59:39 -04:00
Chris Cardozo
87c4f7f733
Used correct version rather than an older build
2020-01-29 18:32:43 -05:00
Chris Cardozo
47e7a780de
Code optimization and 1 bug fix (partial)
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first part of a fix for the reward player bug when player is in a vehicle.
Optiimized a bunch of code - small tweaks only.
2019-05-18 14:05:16 -04:00
Chris Cardozo
a39a727346
small updates
2018-11-20 23:35:30 -05:00
Chris Cardozo
1d42585fe5
Build 163
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Many code optimizations and a few bug fixes, all courtesy of HeMan.
2018-11-19 15:33:20 -05:00
Chris Cardozo
747ed55d2e
See below
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Fixed some issues with waypoint monitoring.
Deleted unused code.
2018-11-18 14:29:07 -05:00
Chris Cardozo
8d06b9e851
Updated for Build 155
2018-10-21 07:56:34 -04:00
Ghostrider-GRG-
d72357bdc7
bug fix related to HC issues.
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1. fixed issues with vehicles not unlocking when released to players when HC was connected.
2. did a major rework of vehicle monitor and a few other bits of code.
2018-08-05 14:04:18 -04:00
Ghostrider-GRG-
461b89b44c
Build 141
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fixed an issue with Hostage missions.
Fixed an issue whereby collisions between objects at missions caused them to fly about.
Changed the default for some objects to allow damage which should increase realism and make certain player tasks like loading crates easier.
2018-06-19 08:03:50 -04:00
Ghostrider-GRG-
b0b0764e54
Changes listed under description
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Added ability to pull AI loadouts from CfgPricine (Epoch).
Consolidated code that defines AI Loadout and Airpatrol parameters based on difficulty.
Added code to despawn static AI patrols and track the # of ai alive when infantry are despawned.
2018-06-13 19:55:59 -04:00
Ghostrider-GRG-
a9e9f52132
Build 135
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More minor fixes, a few variables renamed to remove reference to DBD Clan
2018-06-03 09:47:47 -04:00
Ghostrider-GRG-
dccbc72ad6
Diabled debuging.
2018-05-28 17:59:17 -04:00
Ghostrider-GRG-
abd965dd5a
Build 130
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Fixed issues with missing vests and headgear. Still have to resolve this for SDV Crews.
2018-05-28 17:58:26 -04:00
Ghostrider-GRG-
e849aaae9f
Added a setting that makes vehicles sellable at Black Market Traders
2018-05-15 06:46:04 -04:00
Ghostrider-GRG-
acbec34c19
Build 128
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bug fixes, logging removed, more goodness
2018-05-10 21:03:53 -04:00
Ghostrider-GRG-
69b59323ef
Fixes for HC connectivity.
2018-04-28 20:31:11 -04:00
Ghostrider-GRG-
adb5a7ce3f
See Below
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removed unnecessary logging.
Fixed an error that resulted in the number of missions running being incorrectly tracked.
AI In vehicles are now ejected upon death.
First part of work to deal with locality of vehicles in which AI are transferred to HC
2018-04-28 08:10:19 -04:00
Ghostrider-GRG-
cfd32b806d
V 6.81 Build 126
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See Change Log
2018-04-19 00:11:03 -04:00
Ghostrider-GRG-
0d39cf014d
V 6.81 Build 124
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New functions added.
Coding efficiencies implemented.
2018-04-09 08:07:34 -04:00
Ghostrider-GRG-
b43d027a16
Added AI Counts to map markers, bug fixes
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Rewrote _fnc_vehicleMonitor to improve accuracy when releasing vehicles to players.
2018-02-14 18:38:26 -05:00
Ghostrider-GRG-
c8adb1f6d4
Added Option to Show Alive AI number at Missions.
2018-02-14 11:26:14 -05:00
Ghostrider-DbD-
9bd4e5fff9
Update Event Handlers, bug fixes. Add support for Lythium
2018-01-07 02:02:29 -05:00
Ghostrider-DbD-
b5bfc1d60f
Fixed scripting errors in Build 102
2018-01-04 14:12:33 -05:00
Ghostrider-DbD-
b621c3fa3e
Added timer to delete empty AI Vehicles
2017-12-23 07:58:58 -05:00
Ghostrider-DbD-
824b5a9ebc
Attempt to fix an issues with vehicles not unlocking when all AI dead.
2017-12-19 00:09:24 -05:00
Ghostrider-DbD-
c4c796863f
Disable debug mode.
2017-10-25 20:39:15 -04:00
Ghostrider-DbD-
a55111c871
See Changelog
2017-10-18 22:31:53 -04:00