Tried to fix case where a nunit ejects because of death or disabled vehicle not prmpting ejection of the body and processing for possible case of empty vehicle.
1. fixed issues with vehicles not unlocking when released to players when HC was connected.
2. did a major rework of vehicle monitor and a few other bits of code.
disabled HC by default.
corrected a type in calls to the HC monitor.
Revereted to the default (empty) blck_custom_config
Updated Epoch-specific configs to those provided by Grahame.
removed unnecessary logging.
Fixed an error that resulted in the number of missions running being incorrectly tracked.
AI In vehicles are now ejected upon death.
First part of work to deal with locality of vehicles in which AI are transferred to HC