Ghostrider-GRG-
2d74842106
Final build 138
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All types of patrols at static objects now despawn when no player is near.
In addition, vehicle, heli and emplaced weapons crew use the same uniform selections as infantry.
2018-06-17 12:07:37 -04:00
Ghostrider-GRG-
b0b0764e54
Changes listed under description
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Added ability to pull AI loadouts from CfgPricine (Epoch).
Consolidated code that defines AI Loadout and Airpatrol parameters based on difficulty.
Added code to despawn static AI patrols and track the # of ai alive when infantry are despawned.
2018-06-13 19:55:59 -04:00
Ghostrider-GRG-
a9e9f52132
Build 135
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More minor fixes, a few variables renamed to remove reference to DBD Clan
2018-06-03 09:47:47 -04:00
Ghostrider-GRG-
8fcac0f0cd
Added A setting for a minimum percentage of AI at which a mission is complete.
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this should reduce the chances that missions don't complete because Ai glitch into buildings, rocks or the ground.
2018-05-31 21:38:25 -04:00
Ghostrider-GRG-
e81b837c76
Build 129
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See Changelog
All Changes Epoch-related
2018-05-16 19:36:59 -04:00
Ghostrider-GRG-
e849aaae9f
Added a setting that makes vehicles sellable at Black Market Traders
2018-05-15 06:46:04 -04:00
Ghostrider-GRG-
c7ea65d0ad
Cleanup duplicate/old files
2018-05-12 10:58:55 -04:00
Ghostrider-GRG-
acbec34c19
Build 128
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bug fixes, logging removed, more goodness
2018-05-10 21:03:53 -04:00
Ghostrider-GRG-
649e2717cc
Fixes to some HC code, disabled logging.
2018-04-29 09:38:08 -04:00
Ghostrider-GRG-
69b59323ef
Fixes for HC connectivity.
2018-04-28 20:31:11 -04:00
Ghostrider-GRG-
adb5a7ce3f
See Below
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removed unnecessary logging.
Fixed an error that resulted in the number of missions running being incorrectly tracked.
AI In vehicles are now ejected upon death.
First part of work to deal with locality of vehicles in which AI are transferred to HC
2018-04-28 08:10:19 -04:00
Ghostrider-GRG-
cfd32b806d
V 6.81 Build 126
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See Change Log
2018-04-19 00:11:03 -04:00
Ghostrider-GRG-
0d39cf014d
V 6.81 Build 124
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New functions added.
Coding efficiencies implemented.
2018-04-09 08:07:34 -04:00
Ghostrider-GRG-
cd05615532
Updated _fnc_findSafePos/Added some settings
2018-03-04 09:32:31 -05:00
Ghostrider-GRG-
6aaea1b2d2
Removed Copies of Files
2018-03-03 18:58:07 -05:00
Ghostrider-GRG-
399af617e8
Add optional ability to defin lists of vehicles for patrols based on AI difficulty settings.
2018-02-25 08:02:08 -05:00
Ghostrider-GRG-
b43d027a16
Added AI Counts to map markers, bug fixes
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Rewrote _fnc_vehicleMonitor to improve accuracy when releasing vehicles to players.
2018-02-14 18:38:26 -05:00
Ghostrider-GRG-
c8adb1f6d4
Added Option to Show Alive AI number at Missions.
2018-02-14 11:26:14 -05:00
Ghostrider-DbD-
970dc9ffa5
Fixed issues with waypoints and AI Sides.
2018-01-11 21:28:24 -05:00
Ghostrider-DbD-
9bd4e5fff9
Update Event Handlers, bug fixes. Add support for Lythium
2018-01-07 02:02:29 -05:00
Ghostrider-DbD-
b5bfc1d60f
Fixed scripting errors in Build 102
2018-01-04 14:12:33 -05:00
Ghostrider-DbD-
b621c3fa3e
Added timer to delete empty AI Vehicles
2017-12-23 07:58:58 -05:00
Ghostrider-DbD-
5e00ab2e64
Removed some logging.
2017-12-19 22:44:07 -05:00
Ghostrider-DbD-
824b5a9ebc
Attempt to fix an issues with vehicles not unlocking when all AI dead.
2017-12-19 00:09:24 -05:00
Ghostrider-DbD-
927b1b0550
Added UMS; Added respawn timer to statics; Fixed event handler errors.
2017-12-17 17:51:44 -05:00
Ghostrider-DbD-
a55111c871
See Changelog
2017-10-18 22:31:53 -04:00