Fixed various errors related to spawning multiple instances of a
mission. fixed the error with undefined variables for the setting for
spanwing map addons.
Added configuration settings so that you can disable the time
acceleration module, map addons, and static loot crate spawner.
Fixed a big in the time acceleration module.
Fixed issue wherein fnc_missionSpawner would hang if fnc_spawnGroup
returned a NULL-GROUP
This occured when the server had reached the max number of groups.
The fix was to periodically deleted empty groups (see fnc_mainThread).
this is probably a bug on Epoch only as Exile includes a check to delete
empty gorups in the server fsm.
Worked on the code to check for flags/plot poles but this stil needs
more work.
worked on code to send notifications when a player trips an IED but this
needs more work.
Other minor bug-fixes
Removed definitions of blacklisted areas from GMS_fnc_findWorld and
added this to the mod-specific config.
Added Apex weapons, uniforms, helmets/headgear, optics, weapons, etc.
Added scripts to automatically pull locations of traders and spawns from
the mission.sqm.
see changelog.sqf for details.