Commit Graph

34 Commits

Author SHA1 Message Date
Ghostrider-DbD-
2d1c760e0f Update GMS_fnc_vehicleMonitor.sqf
Commented out an unnecessary call to blck_fnc_emptyObject which was deleting vehicle inventory when players used mission vehicles to store loot on AI Bodies prior to triggering the mission end.

Thanks to Grahame for reporting the problem.
2017-05-14 12:45:46 -04:00
Ghostrider-DbD-
9e03feb468 See the Changelog for a full list of changes. 2017-04-30 21:58:38 -04:00
Ghostrider-DbD-
757fd07fdc A few more bug fixes; reverted heli waypoints to that of build 46. 2017-04-13 00:07:41 -04:00
Ghostrider-DbD-
12e8da662d More bug fixes; reverted waypoint configuration for helicopters to that from build 46; added license info to all files. 2017-04-11 21:47:20 -04:00
Ghostrider-DbD-
8b74da3825 Bug Fixes. Fixed a few typos for the Exile Configs. 2017-04-10 20:44:41 -04:00
Ghostrider-DbD-
6ac700c048 Many Bug Fixes. See changelog for a more complete listing 2017-04-06 22:12:29 -04:00
Ghostrider-DbD-
6f31599165 Added a missing file. Updated changelogs. 2017-03-23 21:36:21 -04:00
Ghostrider-DbD-
159d75019c Tried to make heli patrols more aggresive; some bug fixes; one or two mor of those to come.
To Do: debug the situation in which loot crate loading is delayed till
mission is triggered where multiple loot containers are provided.
Debug the cleanup that does autoreload for mounted weapons on vehicles.
2017-03-23 21:29:34 -04:00
Ghostrider-DbD-
6ee559337e Switched back to the old method for deterining AI Movements. 2017-03-23 08:09:35 -04:00
Ghostrider-DbD-
8e19a65b94 Tweaks to AI behavior. Changed how waypoints are generated. 2017-03-22 20:51:56 -04:00
Ghostrider-DbD-
ea11e3d65c bug fixes mainly. See changelog for details. 2017-03-21 23:13:06 -04:00
Ghostrider-DbD-
293b58103b major update; code optimization, bug fixes. 2017-03-20 23:36:35 -04:00
Ghostrider-DbD-
cc96a77aa0 Added reinforcements. Many fixes. See Changelog for details. 2017-03-18 06:45:32 -04:00
Ghostrider-DbD-
310ec8dd20 Changed WP settings and logic. Changed the system for tracking live AI from unit based to group-based which should save some memory and CPU. 2017-03-15 00:36:06 -04:00
Ghostrider-DbD-
da3ad8392e removed debugging code 2017-01-25 01:40:08 -05:00
Ghostrider-DbD-
b9d019e78a Bug Fixes, setting for deleting loot crate and one for preserving static weapons. 2017-01-25 01:01:16 -05:00
Ghostrider-DbD-
90c9ffa809 Turned off debug settings. Commented out un-needed logging commands. 2017-01-23 21:07:53 -05:00
Ghostrider-DbD-
dda0742046 Housekeeping changes.
Deleted some old files.
Updated Changelog
Updated ReadMe.
2017-01-23 08:06:43 -05:00
Ghostrider-DbD-
40dbc6ed5d Fixed typos in GMS_fnc_vehicleMonitor.sqf
Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
1c4fb03321 Further debugging. All Basic functions Working
Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca Cleaned up code and debuged a bunch of stuff 2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b Bug Fixes, Coding Updates
Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28 See Changelog
More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better  logging information.
Old code removed.

Still needed: fix errors spawning emplaced  weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d Sorting out bugs in mission spawner and other functions
bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
02d9b5a63e reverted to the old mission timer system. 2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
096475cb43 Update GMS_fnc_vehicleMonitor.sqf
Bug-fixes.
2017-01-12 18:25:42 -05:00
Ghostrider-DbD-
1024b0d664 Added ability to run multiple instances of a mission. 2016-12-22 20:02:19 -05:00
Ghostrider-DbD-
54d4adbc5d V 6.44 Build 15
more tweaks to _fnc_findSafePosn
Updates to debugging infor for a few files.
Added function to clean empty groups and tweaks to that function.
2016-11-18 06:03:34 -05:00
Ghostrider-DbD-
1afdc37b3b Build 15
Fixed issue wherein fnc_missionSpawner would hang if fnc_spawnGroup
returned a NULL-GROUP
This occured when the server had reached the max number of groups.
The fix was to periodically deleted empty groups (see fnc_mainThread).
this is probably a bug on Epoch only as Exile includes a check to delete
empty gorups in the server fsm.

Worked on the code to check for flags/plot poles but this stil needs
more  work.

worked on code to send notifications when a player trips an IED but this
needs more work.

Other minor bug-fixes
2016-11-17 06:54:52 -05:00
Ghostrider-DbD-
573b0f1ef1 New features and many bug fixes
See Changelog for details.
2016-11-11 16:14:32 -05:00
Ghostrider-DbD-
3e662d4562 Fixes for issues with vehicle patrols and static weapons
Code for spawning and monitoring vehicle patrols and static weapons was
redone.
A new method of monitoring these vehicles using a single loop rather
than many loops was added.
2016-10-25 18:59:59 -04:00
Ghostrider-DbD-
210c837618 more updates to how mission vehicles are spawned, monitored and cleaned up. 2016-10-25 09:57:52 -04:00
Ghostrider-DbD-
8d8d082a17 changes to vehicle spawn routines to address a few issuesl 2016-10-24 22:02:09 -04:00
Ghostrider-DbD-
88bfdc90b7 blckeagls mission system for Epoch 0.3.9 Arma 1.64+ 2016-10-22 17:15:11 -04:00