Commit Graph

114 Commits

Author SHA1 Message Date
Ghostrider-DbD-
dda0742046 Housekeeping changes.
Deleted some old files.
Updated Changelog
Updated ReadMe.
2017-01-23 08:06:43 -05:00
Ghostrider-DbD-
8965083555 Merge branch 'master' into Version-6.54-Build-33 2017-01-23 07:47:10 -05:00
Ghostrider-DbD-
40dbc6ed5d Fixed typos in GMS_fnc_vehicleMonitor.sqf
Also deleted a few unecessary files
2017-01-23 07:45:41 -05:00
Ghostrider-DbD-
f20ab115e4 Merge branch 'master' into Version-6.54-Build-32 2017-01-23 01:08:41 -05:00
Ghostrider-DbD-
fdb2a47796 Turned off logging and debuging functions.
Test Release
2017-01-23 00:53:49 -05:00
Ghostrider-DbD-
1c4fb03321 Further debugging. All Basic functions Working
Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca Cleaned up code and debuged a bunch of stuff 2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b Bug Fixes, Coding Updates
Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28 See Changelog
More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better  logging information.
Old code removed.

Still needed: fix errors spawning emplaced  weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d Sorting out bugs in mission spawner and other functions
bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
69591a6c9b bug-fixes, start of modular mission spawner. 2017-01-13 18:07:09 -05:00
Ghostrider-DbD-
14958973c8 Update build.sqf
Start New Branch for the Next Build
2017-01-13 17:51:05 -05:00
Ghostrider-DbD-
4f1ad15596 Update blck_variables.sqf
Set all debug settings to off.
2017-01-13 17:50:08 -05:00
Ghostrider-DbD-
02d9b5a63e reverted to the old mission timer system. 2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
096475cb43 Update GMS_fnc_vehicleMonitor.sqf
Bug-fixes.
2017-01-12 18:25:42 -05:00
Ghostrider-DbD-
4f825730b5 Update blck_functions.sqf
Commented out an unused function (line 19).
2017-01-12 17:57:26 -05:00
Ghostrider-DbD-
b0017bb75e Update changeLog.sqf
Updated change-log
2017-01-12 05:28:49 -05:00
Ghostrider-DbD-
4594e3e28e Update GMS_fnc_updateMissionQue.sqf
Updated method for deleting an element from the nested array. See:
https://community.bistudio.com/wiki/Array#Subtraction
2017-01-12 05:24:37 -05:00
Ghostrider-DbD-
6097404fa2 Update blck_functions.sqf
removed old code.
2017-01-12 04:43:25 -05:00
Ghostrider-DbD-
e0cf102ef4 Update GMS_fnc_updateMissionQue.sqf
Fixed an issue whereby the array containing mission information was not correctly updated. this was caused by the fact that simple array subtraction does not work for nested arrays, hence the kludgy fix wherein a new array is built that lacks the element to be deleted.
2017-01-12 04:33:47 -05:00
Ghostrider-DbD-
0195ac0190 Update GMS_fnc_mainThread.sqf
Added a q-5 second loop.
Moved calls to the vehicleMonitor to occur every 5 seconds in the main loop.
Fixed an issue wherein the elements for live AI and mission vehicles were not being deleted from their respective arrays after the corresponding 'vehicles' were deleted.
2017-01-12 04:31:12 -05:00
Ghostrider-DbD-
9d746144fc Update blck_init.sqf
disable calls to GMS_fnc_vehicleMonitorLoop and broadcastServerFPS.sqf
Removed some old code.
2017-01-12 04:27:58 -05:00
Ghostrider-DbD-
045416ccf6 Update build.sqf
Change Date
2017-01-12 04:25:10 -05:00
Ghostrider-DbD-
125d44548b Update blck_init.sqf
corrected typos lines 114 and 115.
2017-01-11 19:44:42 -05:00
Ghostrider-DbD-
49b8cc4c0a Merge pull request #29 from MGTDB/patch-2
Update GMS_fnc_spawnUnit.sqf
2017-01-09 20:12:27 -05:00
MGT
60b4f5321e Update blck_init.sqf
Lines 114 and 114 can be compiled to save server threads, it didn't pv blck_Initialized but missions still ran as intended with 50% less server threads
2017-01-09 20:51:23 +00:00
MGT
a583d3bbbe Update GMS_fnc_spawnUnit.sqf
Line 164 can be call compiled to save even more server threads
2017-01-09 20:49:04 +00:00
Ghostrider-DbD-
157dcfad5d Tweaks to AI difficulty and added a variable to define global AI skill.
Also updated debugging info to give more flexibility as to the level of
info logged and remove some unnecessary logging.
2017-01-08 09:46:10 -05:00
Ghostrider-DbD-
1581856cec Added Settings, Bug Fixes 2017-01-05 02:23:38 -05:00
Ghostrider-DbD-
c83eebe513 Fixed Typo 2017-01-03 19:06:01 -05:00
Ghostrider-DbD-
68ac014760 Tweaked AI settings to make them more responsive 2017-01-03 19:01:03 -05:00
Ghostrider-DbD-
ae8adb82b4 corrected typo 2017-01-03 09:25:20 -05:00
Ghostrider-DbD-
d04c997010 Bug Fixes
Fixed various errors related to spawning multiple instances of a
mission. fixed the error with undefined variables for the setting for
spanwing map addons.
2017-01-03 09:24:27 -05:00
Ghostrider-DbD-
1024b0d664 Added ability to run multiple instances of a mission. 2016-12-22 20:02:19 -05:00
Ghostrider-DbD-
f6f7d230f5 Correct Typo 2016-12-20 07:44:08 -05:00
Ghostrider-DbD-
05ab09e28c Fixed Typos and added missing code 2016-12-20 00:08:37 -05:00
Ghostrider-DbD-
64e749b21e New Settings and Bug Fixes
Added configuration settings so that you can disable the time
acceleration module, map addons, and static loot crate spawner.
Fixed a big in the time acceleration module.
2016-12-19 23:56:12 -05:00
Ghostrider-DbD-
2e03fa7cbf Client side Updates to enhance the killfeed.
Uploaded twice because I am a github noob.
2016-12-04 18:21:49 -05:00
Ghostrider-DbD-
ae934b0ff1 Updated the Kill Feed. 2016-12-04 18:20:22 -05:00
Ghostrider-DbD-
d75a7bc837 FIXES FOR THE playableUnits bug in Arma 1.66 2016-12-02 21:27:53 -05:00
Ghostrider-DbD-
6438364731 v6.45 Build 17 2016-12-01 23:18:10 -05:00
Ghostrider-DbD-
6d35e6ec85 Update for Arma 1.66 2016-12-01 23:13:48 -05:00
Ghostrider-DbD-
bebda44ec7 Commented out a line 2016-11-30 17:48:28 -05:00
Ghostrider-DbD-
939eff1581 Bug Fixes - thank you to Grahame for reporting. 2016-11-30 17:33:23 -05:00
Ghostrider-DbD-
4a2e7088b9 Added several improvements to the user interface. See Changlog for details
Added mission notifications using Toasts (Exile Only)
Added Killer notifications that display Bonus Recieved for the Kill.
Minor corrections of typos and bug fixes
2016-11-20 13:16:41 -05:00
Ghostrider-DbD-
8cde078b3d Corrected a typo 2016-11-18 06:29:22 -05:00
Ghostrider-DbD-
54d4adbc5d V 6.44 Build 15
more tweaks to _fnc_findSafePosn
Updates to debugging infor for a few files.
Added function to clean empty groups and tweaks to that function.
2016-11-18 06:03:34 -05:00
Ghostrider-DbD-
1afdc37b3b Build 15
Fixed issue wherein fnc_missionSpawner would hang if fnc_spawnGroup
returned a NULL-GROUP
This occured when the server had reached the max number of groups.
The fix was to periodically deleted empty groups (see fnc_mainThread).
this is probably a bug on Epoch only as Exile includes a check to delete
empty gorups in the server fsm.

Worked on the code to check for flags/plot poles but this stil needs
more  work.

worked on code to send notifications when a player trips an IED but this
needs more work.

Other minor bug-fixes
2016-11-17 06:54:52 -05:00
Ghostrider-DbD-
9a3f92a3be bug fix: change blck_debugON to false 2016-11-14 14:14:58 -05:00
Ghostrider-DbD-
fb9284e3fb Version 6.44
Removed definitions of blacklisted areas from GMS_fnc_findWorld and
added this to the mod-specific config.
Added Apex weapons, uniforms, helmets/headgear, optics, weapons, etc.
Added scripts to automatically pull locations of traders and spawns from
the mission.sqm.
see changelog.sqf for details.
2016-11-14 14:04:10 -05:00
Ghostrider-DbD-
46d81fab51 Added the Static Loot Crate System. 2016-11-13 06:59:40 -05:00
Ghostrider-DbD-
c15d580dda New Feature: spawn map addons
Added a little script that runs when blckeagls starts up that spawns map
addons for AI bases and such.
Added additional checks that add points, bipods and silencers to AI
weapoins.
2016-11-12 07:05:45 -05:00
Ghostrider-DbD-
573b0f1ef1 New features and many bug fixes
See Changelog for details.
2016-11-11 16:14:32 -05:00
Ghostrider-DbD-
1fa6aaee1a Version 6.41
Added Killstreaks.
Added option to have AI names in kill messages.
Added tabs on AI bodies (Exile Only)
2016-11-08 20:36:17 -05:00
Ghostrider-DbD-
30abecea43 Further updates to support additional maps 2016-11-05 23:53:59 -04:00
Ghostrider-DbD-
db4d0af9f5 Added Map Information for Cherno and several other maps 2016-11-05 23:37:25 -04:00
Ghostrider-DbD-
199d54dc9c Fixed Typos in Mission LIsts 2016-10-25 19:41:08 -04:00
Ghostrider-DbD-
674806aecd Updated Changelog 2016-10-25 19:05:28 -04:00
Ghostrider-DbD-
3e662d4562 Fixes for issues with vehicle patrols and static weapons
Code for spawning and monitoring vehicle patrols and static weapons was
redone.
A new method of monitoring these vehicles using a single loop rather
than many loops was added.
2016-10-25 18:59:59 -04:00
Ghostrider-DbD-
210c837618 more updates to how mission vehicles are spawned, monitored and cleaned up. 2016-10-25 09:57:52 -04:00
Ghostrider-DbD-
8d8d082a17 changes to vehicle spawn routines to address a few issuesl 2016-10-24 22:02:09 -04:00
Ghostrider-DbD-
2a6f6e6f3b set debug=false 2016-10-23 00:18:30 -04:00
Ghostrider-DbD-
9d1fade146 Version 6.3
Bug fixes;
Moved the cleanup of live and dead AI and missio-spawned objects to the
main thread.
2016-10-23 00:13:55 -04:00
Ghostrider-DbD-
88bfdc90b7 blckeagls mission system for Epoch 0.3.9 Arma 1.64+ 2016-10-22 17:15:11 -04:00