dadc74aa28
More work on modularization of GMS_fnc_missionSpawner bugfixes for the timerliss mission spawner. better logging information. Old code removed. Still needed: fix errors spawning emplaced weapons. Fix issues with reolading weapons. Find cause of issue with corruption of key data that causes invalid entries in the mission que. find cause of instances in which missions dont trigger or sense a condition that should complete the mission. Sort out reinforcements
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/*
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AI Mission for Epoch Mod for Arma 3
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For the Mission System originally coded by blckeagls
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By Ghostrider
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Functions and global variables used by the mission system.
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Last modified 10/25/16
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*/
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//blck_variablesLoaded = false;
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blck_debugON = true;
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blck_debugLevel = 3; // Sets level of detail for debugging info - WIP.
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blck_minFPS = 10;
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////////////////////////////////////////////////
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// Do Not Touch Anything Below This Line
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///////////////////////////////////////////////
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blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000];
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blck_ActiveMissionCoords = [];
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blck_recentMissionCoords = [];
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blck_locationBlackList = [];
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blck_monitoredVehicles = [];
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blck_liveMissionAI = [];
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blck_oldMissionObjects = [];
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blck_pendingMissions = [];
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blck_activeMissions = [];
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blck_deadAI = [];
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blck_missionVehicles = [];
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// Arrays for use during cleanup of alive AI at some time after the end of a mission
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DBD_HeliCrashSites = [];
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// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
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blck_TriggerDistance = 1000;
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blck_mainThreadUpdateInterval = 60;
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//blck_missionSpawning = false;
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diag_log "[blckeagls] Variables Loaded";
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blck_variablesLoaded = true;
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