blckeagles-revisited-RC/@epochhive/addons/custom_server/Compiles/blck_variables.sqf
Ghostrider-DbD- dadc74aa28 See Changelog
More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better  logging information.
Old code removed.

Still needed: fix errors spawning emplaced  weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00

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/*
AI Mission for Epoch Mod for Arma 3
For the Mission System originally coded by blckeagls
By Ghostrider
Functions and global variables used by the mission system.
Last modified 10/25/16
*/
//blck_variablesLoaded = false;
blck_debugON = true;
blck_debugLevel = 3; // Sets level of detail for debugging info - WIP.
blck_minFPS = 10;
////////////////////////////////////////////////
// Do Not Touch Anything Below This Line
///////////////////////////////////////////////
blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000];
blck_ActiveMissionCoords = [];
blck_recentMissionCoords = [];
blck_locationBlackList = [];
blck_monitoredVehicles = [];
blck_liveMissionAI = [];
blck_oldMissionObjects = [];
blck_pendingMissions = [];
blck_activeMissions = [];
blck_deadAI = [];
blck_missionVehicles = [];
// Arrays for use during cleanup of alive AI at some time after the end of a mission
DBD_HeliCrashSites = [];
// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
blck_TriggerDistance = 1000;
blck_mainThreadUpdateInterval = 60;
//blck_missionSpawning = false;
diag_log "[blckeagls] Variables Loaded";
blck_variablesLoaded = true;