2d1c760e0f
Commented out an unnecessary call to blck_fnc_emptyObject which was deleting vehicle inventory when players used mission vehicles to store loot on AI Bodies prior to triggering the mission end. Thanks to Grahame for reporting the problem. |
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GMS_fnc_configureMissionVehicle.sqf | ||
GMS_fnc_decomissionAIVehicle.sqf | ||
GMS_fnc_protectVehicle.sqf | ||
GMS_fnc_releaseVehicleToPlayers.sqf | ||
GMS_fnc_sendHeliHome.sqf | ||
GMS_fnc_spawnMissionHeli.sqf | ||
GMS_fnc_spawnMissionParatroops.sqf | ||
GMS_fnc_spawnParaCrate.sqf | ||
GMS_fnc_spawnParaUnits.sqf | ||
GMS_fnc_spawnReinforcements.sqf | ||
GMS_fnc_spawnVehicle.sqf | ||
GMS_fnc_spawnVehiclePatrol.sqf | ||
GMS_fnc_vehicleMonitor.sqf |