blckeagles-revisited-RC/@GMS/addons/custom_server/Missions/Blue/garrison.sqf
Chris Cardozo 730eeb47dc Build 218 Cod and new missions
Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00

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7.3 KiB
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/*
Mission Template by Ghostrider [GRG]
Mission Compositions by Bill prepared for ghostridergaming
Copyright 2016
Last modified 3/20/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#include "\q\addons\custom_server\Missions\privateVars.sqf";
//diag_log "[blckeagls] Spawning Green Mission with template = default";
_crateLoot = blck_BoxLoot_Green;
_lootCounts = blck_lootCountsGreen;
_startMsg = "An enemy garrison was sighted in a nearby sector!";
_endMsg = "The garrison is under survivor control!";
_markerLabel = "";
_markerType = ["ellipse",[225,225],"GRID"];
_markerColor = "ColorBlue";
_markerMissionName = "Garrison";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
_garrisonedBuildings_BuildingPosnSystem = [
["Land_Unfinished_Building_02_F",[-28.137,-48.6494,-0.00268841],0,true,true,0.67,3,[],4],
["Land_i_Shop_02_V2_F",[22.688,35.2515,-0.00268841],0,true,true,0.67,3,[],4]
];
_garrisonedBuilding_ATLsystem = [
["Land_Unfinished_Building_02_F",[-28.3966,34.8145,-0.00268841],0,true,true,[["B_HMG_01_high_F",[-5.76953,1.16504,7.21168],360]],[]],
["Land_Unfinished_Building_02_F",[20.1816,-44.2554,-0.00268841],0,true,true,[],[[[4.68567,3.59082,0.257384],0],[[-5.20032,5.66797,3.96986],0]]]
];
_missionLandscape = [
["Land_i_House_Big_02_V3_F",[-64.5577,-100.259,-0.00268841],0,true,true],
["Land_u_House_Big_01_V1_F",[-65.2944,63.9878,-0.00268841],0,true,true],
["Sign_Sphere100cm_F",[-25.4528,-44.6294,0.614402],0,true,true],
["Sign_Arrow_Direction_Green_F",[24.8673,-40.6646,0.254696],0,true,true],
["Sign_Arrow_Direction_Green_F",[14.9813,-38.5874,3.96717],0,true,true],
["Sign_Arrow_F",[10.937,-14.8413,1.03384],0,true,true],
["Sign_Sphere100cm_F",[18.4126,35.3154,0.499284],0,true,true],
["Land_i_House_Big_02_V1_F",[53.7161,-101.875,-0.00268841],0,true,true],
["Land_i_House_Big_02_V2_F",[52.6943,66.0278,-0.00268841],0,true,true]
];
_missionLootBoxes = [
["Box_IND_AmmoOrd_F",[-25.7473,-46.3496,3.72631],_crateLoot,_lootCounts,359.995],
["Box_NATO_Ammo_F",[-31.2815,14.4961,-0.00268984],_crateLoot,_lootCounts,359.995],
["Box_AAF_Equip_F",[-2.56213,-16.4194,-0.00268888],_crateLoot,_lootCounts,359.999],
["Box_IND_AmmoOrd_F",[3.29309,-24.7749,-0.00268984],_crateLoot,_lootCounts,359.995],
["Box_NATO_Wps_F",[18.3497,-0.543945,-0.00268888],_crateLoot,_lootCounts,360]
];
_missionLootVehicles = [
["B_G_Van_01_transport_F",[10.937,-14.8413,1.03384],_crateLoot,_lootCounts,0]
];
_missionPatrolVehicles = [
["B_LSV_01_armed_F",[-1.72729,-70.439,-0.0251398],0.00168032],
["B_MRAP_01_gmg_F",[-3.96387,50.4224,-0.0167227],0.000187991]
//["B_G_Van_01_transport_F",[11.2661,-13.9561,0.0110526],359.998]
];
_submarinePatrolParameters = [
];
_airPatrols = [
["B_Heli_Light_01_dynamicLoadout_F",[-52.1934,-2.21631,0.00351906],0.0012961]
];
_missionEmplacedWeapons = [
["B_HMG_01_high_F",[-34.1661,35.9795,7.20899],360],
["B_GMG_01_high_F",[43.4441,-24.4961,-0.0144982],360]
];
_missionGroups = [
[[-31.2625,5.21875,-0.00124931],3,6,"Red",30,45],
[[-46.3765,18.731,-0.00124931],3,6,"Red",30,45],
[[-21.8778,18.8506,-0.00124931],3,6,"Red",30,45],
[[-3.32458,-42.5176,-0.00124931],3,6,"Red",30,45],
[[-2.06714,36.3027,-0.00124931],3,6,"Red",30,45],
[[29.3705,-18.0239,-0.00124931],3,6,"Red",30,45]
];
_scubaGroupParameters = [
];
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = blck_useMines;
_minNoAI = blck_MinAI_Green;
_maxNoAI = blck_MaxAI_Green;
_noAIGroups = blck_AIGrps_Green;
_noVehiclePatrols = blck_SpawnVeh_Green;
_noEmplacedWeapons = blck_SpawnEmplaced_Green;
_minNoAI = blck_MinAI_Blue; // Setting this in the mission file overrides the defaults such as blck_MinAI_Blue
_maxNoAI = blck_MaxAI_Blue; // Setting this in the mission file overrides the defaults
_noAIGroups = blck_AIGrps_Blue; // Setting this in the mission file overrides the defaults
_noVehiclePatrols = blck_SpawnVeh_Blue; // Setting this in the mission file overrides the defaults
_noEmplacedWeapons = blck_SpawnEmplaced_Blue; // Setting this in the mission file overrides the defaults
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = blck_useMines; // Setting this in the mission file overrides the defaults
_uniforms = blck_SkinList; // Setting this in the mission file overrides the defaults
_headgear = blck_headgear; // Setting this in the mission file overrides the defaults
_vests = blck_vests;
_backpacks = blck_backpacks;
_weaponList = ["blue"] call blck_fnc_selectAILoadout;
_sideArms = blck_Pistols;
_chanceHeliPatrol = blck_chanceHeliPatrolBlue; // Setting this in the mission file overrides the defaults
_noChoppers = blck_noPatrolHelisBlue;
_missionHelis = blck_patrolHelisBlue;
_chancePara = blck_chanceParaBlue; // Setting this in the mission file overrides the defaults
_noPara = blck_noParaBlue; // Setting this in the mission file overrides the defaults
_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
_paraSkill = "red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
_chanceLoot = 0.0;
_paraLoot = blck_BoxLoot_Blue;
_paraLootCounts = blck_lootCountsRed; // Throw in something more exotic than found at a normal blue mission.
_spawnCratesTiming = blck_spawnCratesTiming; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir".
// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
_loadCratesTiming = blck_loadCratesTiming; // valid choices are "atMissionCompletion" and "atMissionSpawn";
// Pertains only to crates spawned at mission spawn.
// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
// Examples:
// To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn"
// To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion"
// To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned.
// To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned.
_endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
// Setting this in the mission file overrides the defaults
//_timeOut = -1;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";