76 lines
4.9 KiB
Plaintext
76 lines
4.9 KiB
Plaintext
/*
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Mission Template by Ghostrider [GRG]
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Mission Compositions by Bill prepared for ghostridergaming
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Copyright 2016
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Last modified 3/20/17
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Missions\privateVars.sqf";
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//diag_log "[blckeagls] Spawning Red Mission with template = default";
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_crateLoot = blck_BoxLoot_Red;
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_lootCounts = blck_lootCountsRed;
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_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Red marker on your map for the location!";
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_endMsg = "The Sector at the Red Marker is under survivor control!";
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_markerLabel = "";
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_markerType = ["ellipse",[200,200],"GRID"];
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_markerColor = "ColorRed";
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_markerMissionName = "Bandit Patrol";
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_missionLandscapeMode = "random"; // acceptable values are "none","random","precise"
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_missionLandscape = ["Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_WoodPile_F","Land_BagFence_Short_F","Land_FieldToilet_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_TentDome_F","Land_CargoBox_V1_F","Land_CargoBox_V1_F"]; // list of objects to spawn as landscape
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_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
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_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
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_minNoAI = blck_MinAI_Red;
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_maxNoAI = blck_MaxAI_Red;
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_noAIGroups = blck_AIGrps_Red;
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_noVehiclePatrols = blck_SpawnVeh_Red;
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_noEmplacedWeapons = blck_SpawnEmplaced_Red;
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// Change _useMines to true/false below to enable mission-specific settings.
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_useMines = blck_useMines;
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//_uniforms = blck_SkinList; // Setting this in the mission file overrides the defaults
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//_headgear = blck_headgear; // Setting this in the mission file overrides the defaults
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//_vests = blck_vests;
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//_backpacks = blck_backpacks;
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//_weaponList = ["blue"] call blck_fnc_selectAILoadout;
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//_sideArms = blck_Pistols;
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_chanceHeliPatrol = blck_chanceHeliPatrolRed; // Setting this in the mission file overrides the defaults
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_noChoppers = blck_noPatrolHelisRed;
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_missionHelis = blck_patrolHelisRed;
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//_chancePara = 0.0; // Setting this in the mission file overrides the defaults
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//_noPara = 3; // Setting this in the mission file overrides the defaults
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//_paraTriggerDistance = 400; // Distance from mission at which a player triggers these reinforcements and any supplemental loot. // To have paras spawn at the time the mission spawns with/without accompanying loot set this to 0.
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//_paraSkill = "red"; // Choose any skill you like; bump up skill or add AI to justify more valuable loot.
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//_chanceLoot = 0.999999990;
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//_paraLoot = blck_BoxLoot_Red;
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//_paraLootCounts = blck_lootCountsRed; // Throw in something more exotic than found at a normal blue mission.
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//_spawnCratesTiming = blck_spawnCratesTiming; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir".
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// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
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// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
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//_loadCratesTiming = blck_loadCratesTiming; // valid choices are "atMissionCompletion" and "atMissionSpawn";
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// Pertains only to crates spawned at mission spawn.
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// This sets the default but can be overridden for specific missions by defining _loadCratesTiming
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// Examples:
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// To spawn crates at mission start loaded with gear set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionSpawn"
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// To spawn crates at mission start but load gear only after the mission is completed set blck_spawnCratesTiming = "atMissionSpawnGround" && blck_loadCratesTiming = "atMissionCompletion"
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// To spawn crates on the ground at mission completion set blck_spawnCratesTiming = "atMissionEndGround" // Note that a loaded crate will be spawned.
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// To spawn crates in the air and drop them by chutes set blck_spawnCratesTiming = "atMissionEndAir" // Note that a loaded crate will be spawned.
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//_endCondition = blck_missionEndCondition; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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// Setting this in the mission file overrides the defaults
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//_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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//_timeOut = -1;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";
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