blckeagles-revisited-RC/@epochhive/addons/custom_server/Missions/Red/default.sqf
2017-03-21 23:13:06 -04:00

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/*
Mission Template by Ghostrider-DbD-
Mission Compositions by Bill prepared for DBD Clan
Copyright 2016
Last modified 3/20/17
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
private ["_markerLabel","_endMsg","_startMsg","_lootCounts","_crateLoot","_markerMissionName","_missionLandscapeMode","_missionLandscape",
"_missionLootBoxes","_missionLootVehicles","_missionEmplacedWeapons","_minNoAI","_maxNoAI","_noAIGroups","_noVehiclePatrols","_noEmplacedWeapons",
"_uniforms","_headgear","_chanceReinforcements","_noPara","_helipatrol","_endCondition","_markerColor","_markerType","_useMines"];
//diag_log "[blckeagls] Spawning Red Mission with template = default";
_crateLoot = blck_BoxLoot_Red;
_lootCounts = blck_lootCountsRed;
_startMsg = "A group of Bandits was sighted in a nearby sector! Check the Red marker on your map for the location!";
_endMsg = "The Sector at the Red Marker is under survivor control!";
_markerLabel = "";
_markerType = ["ELIPSE",[200,200],"GRID"];
_markerColor = "ColorRed";
_markerMissionName = "Bandit Patrol";
_missionLandscapeMode = "precise"; // acceptable values are "none","random","precise"
_missionLandscape = []; // list of objects to spawn as landscape
_missionLootBoxes = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionLootVehicles = []; // Parameters are "Box Item Code", array defining the loot to be spawned, and position.
_missionEmplacedWeapons = []; // can be used to define the precise placement of static weapons [[1,2,3] /*loc 1*/, [2,3,4] /*loc 2*/]; if blank random locations will be used
_minNoAI = blck_MinAI_Red;
_maxNoAI = blck_MaxAI_Red;
_noAIGroups = blck_AIGrps_Red;
_noVehiclePatrols = blck_SpawnVeh_Red;
_noEmplacedWeapons = blck_SpawnEmplaced_Red;
// Change _useMines to true/false below to enable mission-specific settings.
_useMines = blck_useMines;
_uniforms = blck_SkinList;
_headgear = blck_headgear;
_chanceReinforcements = blck_reinforcementsRed select 0;
_noPara = blck_reinforcementsRed select 1;
_helipatrol = blck_reinforcementsRed select 2;
_endCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
//_timeOut = -1;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";