blckeagles-revisited-RC/@blckeagls_EDEN/addons/3EDEN_plugin/Export/Untitled-1.txt
2020-08-11 01:26:55 -04:00

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/*
Output from GRG Plugin for blckeagls
For Credits and Acknowledgements see the Readme and comments
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#include "\q\addons\custom_server\Missions\privateVars.sqf";
_markerType = [,[0,0],];
_markerColor = ;
_startMsg = "TODO: Change approiately";
_endMsg = "TODO: Change Appropriately;
_markerMissionName = TODO: Update appropriately;
_crateLoot = blck_BoxLoot_Blue;
_lootCounts = blck_lootCountsBlue;
_missionLandscape = [
["Land_Unfinished_Building_01_F",[0,0,0],0,true,true],
["Land_u_Shed_Ind_F",[-61.9277,-7.80664,-0.0579567],0,true,true],
["Land_Shed_08_brown_F",[-47.9512,26.3086,-0.0630035],0,true,true],
["Land_Shed_02_F",[-6.22852,78.9766,-0.0466728],0,true,true],
["Land_Wreck_AFV_Wheeled_01_F",[-38.0176,-20.6309,-0.0216446],0,true,true]
];
_simpleObjects = [
];
_missionPatrolVehicles = [
["B_Truck_01_mover_F",[-8.7207,13.8828,-0.0554924],0],
["B_MRAP_01_hmg_F",[-29.7793,16.5488,-0.054863],0]
];
_submarinePatrolParameters = [
];
_airPatrols = [
["B_Heli_Light_01_dynamicLoadout_F",[-39.4199,9.21094,-0.0559273],0]
];
_missionEmplacedWeapons = [
["B_GMG_01_F",[-37.9668,-4.69336,-0.0563164],0],
["B_HMG_01_F",[11.2852,43.7969,-0.0578575],0]
];
_missionGroups = [
,[[-27.1387,-8.02148,-0.0584373],3,6,"Red",30,45],
,[[-2.74414,46.5508,-0.0565186],3,6,"Red",30,45]
];
_scubaGroupParameters = [
];
_missionLootBoxes = [
["Box_IND_Wps_F",[-22.0605,2.1543,-0.0577888],_crateLoot,_lootCounts,0],
["Box_AAF_Equip_F",[-19.5859,7.62695,-0.0575409],_crateLoot,_lootCounts,0],
["Box_IND_AmmoOrd_F",[-17.8203,13.4805,-0.0576591],_crateLoot,_lootCounts,0],
["Box_IND_WpsLaunch_F",[-22.6543,-1.80859,-0.0577736],_crateLoot,_lootCounts,0]
];
_chanceHeliPatrol = blck_chanceHeliPatrolBlue;
_noChoppers = blck_noPatrolHelisBlue;
_missionHelis = blck_patrolHelisBlue;
_chancePara = blck_chanceParaBlue;
_noPara = blck_noParaBlue;
_paraTriggerDistance = 400;
_paraSkill = 'Blue';
_chanceLoot = 0.0;
_paraLoot = blck_BoxLoot_Blue;
_paraLootCounts = blck_lootCountsBlue;
_missionLandscapeMode = "precise";
_uniforms = blck_SkinList;
_headgear = blck_headgear;
_vests = blck_vests;
_backpacks = blck_backpacks;
_sideArms = blck_Pistols;
_spawnCratesTiming = blck_spawnCratesTiming;
_loadCratesTiming = blck_loadCratesTiming;
_endCondition = blck_missionEndCondition;
_minNoAI = blck_MinAI_Blue;
_maxNoAI = blck_MaxAI_Blue;
_noAIGroups = blck_AIGrps_Blue;
_noVehiclePatrols = blck_SpawnVeh_Blue;
_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
_minNoAI = blck_MinAI_Blue;
_maxNoAI = blck_MaxAI_Blue
_noAIGroups = blck_AIGrps_Blue;
_noVehiclePatrols = blck_SpawnVeh_Blue;
_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";