95 lines
2.8 KiB
Plaintext
95 lines
2.8 KiB
Plaintext
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/*
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Output from GRG Plugin for blckeagls
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For Credits and Acknowledgements see the Readme and comments
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Missions\privateVars.sqf";
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_markerType = [,[0,0],];
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_markerColor = ;
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately;
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_markerMissionName = TODO: Update appropriately;
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_crateLoot = blck_BoxLoot_Blue;
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_lootCounts = blck_lootCountsBlue;
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_missionLandscape = [
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["Land_Unfinished_Building_01_F",[0,0,0],0,true,true],
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["Land_u_Shed_Ind_F",[-61.9277,-7.80664,-0.0579567],0,true,true],
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["Land_Shed_08_brown_F",[-47.9512,26.3086,-0.0630035],0,true,true],
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["Land_Shed_02_F",[-6.22852,78.9766,-0.0466728],0,true,true],
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["Land_Wreck_AFV_Wheeled_01_F",[-38.0176,-20.6309,-0.0216446],0,true,true]
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];
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_simpleObjects = [
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];
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_missionPatrolVehicles = [
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["B_Truck_01_mover_F",[-8.7207,13.8828,-0.0554924],0],
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["B_MRAP_01_hmg_F",[-29.7793,16.5488,-0.054863],0]
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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["B_Heli_Light_01_dynamicLoadout_F",[-39.4199,9.21094,-0.0559273],0]
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];
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_missionEmplacedWeapons = [
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["B_GMG_01_F",[-37.9668,-4.69336,-0.0563164],0],
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["B_HMG_01_F",[11.2852,43.7969,-0.0578575],0]
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];
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_missionGroups = [
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,[[-27.1387,-8.02148,-0.0584373],3,6,"Red",30,45],
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,[[-2.74414,46.5508,-0.0565186],3,6,"Red",30,45]
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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["Box_IND_Wps_F",[-22.0605,2.1543,-0.0577888],_crateLoot,_lootCounts,0],
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["Box_AAF_Equip_F",[-19.5859,7.62695,-0.0575409],_crateLoot,_lootCounts,0],
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["Box_IND_AmmoOrd_F",[-17.8203,13.4805,-0.0576591],_crateLoot,_lootCounts,0],
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["Box_IND_WpsLaunch_F",[-22.6543,-1.80859,-0.0577736],_crateLoot,_lootCounts,0]
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];
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_chanceHeliPatrol = blck_chanceHeliPatrolBlue;
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_noChoppers = blck_noPatrolHelisBlue;
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_missionHelis = blck_patrolHelisBlue;
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_chancePara = blck_chanceParaBlue;
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_noPara = blck_noParaBlue;
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_paraTriggerDistance = 400;
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_paraSkill = 'Blue';
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_chanceLoot = 0.0;
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_paraLoot = blck_BoxLoot_Blue;
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_paraLootCounts = blck_lootCountsBlue;
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_missionLandscapeMode = "precise";
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_uniforms = blck_SkinList;
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_headgear = blck_headgear;
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_vests = blck_vests;
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_backpacks = blck_backpacks;
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_sideArms = blck_Pistols;
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_spawnCratesTiming = blck_spawnCratesTiming;
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_loadCratesTiming = blck_loadCratesTiming;
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_endCondition = blck_missionEndCondition;
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_minNoAI = blck_MinAI_Blue;
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_maxNoAI = blck_MaxAI_Blue;
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_noAIGroups = blck_AIGrps_Blue;
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_noVehiclePatrols = blck_SpawnVeh_Blue;
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_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
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_minNoAI = blck_MinAI_Blue;
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_maxNoAI = blck_MaxAI_Blue
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_noAIGroups = blck_AIGrps_Blue;
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_noVehiclePatrols = blck_SpawnVeh_Blue;
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_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; |