blckeagles-revisited-RC/@blckeagls_EDEN/addons/3EDEN_plugin/Export/Untitled-2.txt
2020-08-16 23:36:50 -04:00

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/*
Dynamic Mission Generated
Using 3DEN Plugin for blckeagls
dynamicMission.sqf generated:: blckeagls 3DEN Plugin Version 0 : Build 2 : Build Date 08/15/20
By Ghostrider-GRG-
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
#include "\q\addons\custom_server\Missions\privateVars.sqf";
_defaultMissionLocations = [];
_markerType = ["mil_box",[1,1],"<null>"];
_markerColor = "ColorRed";
_startMsg = "TODO: Change approiately";
_endMsg = "TODO: Change Appropriately";
_markerMissionName = "Stay Away";
_crateLoot = blck_BoxLoot_Blue;
_lootCounts = blck_lootCountsBlue;
_garrisonedBuilding_ATLsystem = [
["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,
[["B_HMG_01_high_F",[-2.19922,0.837891,3.61188],0],
["B_static_AA_F",[-2.34766,3.85352,6.80866],0]],
[
[[0.96875,-1.99023,0.27216],0],
[[-3.74219,0.279297,0.136929],0]]
],
["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,[["B_HMG_01_F",[-1.87305,5.36523,3.86831],0]],[[[-2.46289,-1.18555,3.68233],0],[[-1.72656,3.4668,6.88683],0]]]
];
_missionLandscape = [
["Land_u_Shed_Ind_F",[-29.123,-8.11914,-33.866],0,true,true],
["Land_Shed_08_brown_F",[-15.1465,25.9961,-33.871],0,true,true],
["Land_Shed_02_F",[26.5762,78.6641,-33.8547],0,true,true],
["Land_Wreck_AFV_Wheeled_01_F",[-5.21289,-20.9434,-33.8297],0,true,true]
];
_simpleObjects = [
];
_missionLootVehicles = [
];
_missionPatrolVehicles = [
["B_Truck_01_mover_F",[24.084,13.5703,-33.8635],0,75,75],
["B_MRAP_01_hmg_F",[3.02539,16.2363,-33.8629],0,75,75],
["B_HMG_01_F",[46.9961,45.3984,-29.9977],0,75,75],
["B_GMG_01_F",[-5.16211,-5.00586,-33.8644],0,75,75],
["B_Heli_Light_01_dynamicLoadout_F",[-6.61523,8.89844,-33.864],0,75,75],
["B_T_Boat_Transport_01_F",[18.582,44.1055,-33.8654],0,75,75],
["B_HMG_01_high_F",[30.6055,0.525391,-30.1961],0,75,75],
["B_static_AA_F",[30.457,3.54102,-26.9993],0,75,75]
];
_submarinePatrolParameters = [
];
_airPatrols = [
["B_Heli_Light_01_dynamicLoadout_F",[-6.61523,8.89844,-33.864],0,1000,1000]
];
_missionEmplacedWeapons = [
["B_HMG_01_F",[46.9961,45.3984,-29.9977],0],
["B_GMG_01_F",[-5.16211,-5.00586,-33.8644],0],
["B_HMG_01_high_F",[30.6055,0.525391,-30.1961],0],
["B_static_AA_F",[30.457,3.54102,-26.9993],0]
];
_missionGroups = [
[[30.0605,46.2383,-33.8646],3,6,"Blue",30,45],
[[5.66602,-8.33398,-33.8665],3,6,"Blue",30,45],
[[47.1426,43.5,-26.9792],3,6,"Blue",30,45],
[[46.4063,38.8477,-30.1837],3,6,"Blue",30,45],
[[19.9512,-4.41797,-29.7975],3,6,"Blue",30,45],
[[29.0625,-0.0332031,-33.6711],3,6,"Blue",30,45],
[[33.7734,-2.30273,-33.5358],3,6,"Blue",30,45]
];
_scubaGroupParameters = [
];
_missionLootBoxes = [
["Box_IND_Wps_F",[10.7441,1.8418,-33.8658],_crateLoot,_lootCounts,0],
["Box_AAF_Equip_F",[13.2188,7.31445,-33.8656],_crateLoot,_lootCounts,0],
["Box_IND_AmmoOrd_F",[14.9844,13.168,-33.8657],_crateLoot,_lootCounts,0],
["Box_IND_WpsLaunch_F",[10.1504,-2.12109,-33.8658],_crateLoot,_lootCounts,0]
];
/*
Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
*/
_chanceHeliPatrol = blck_chanceHeliPatrolBlue;
_noChoppers = blck_noPatrolHelisBlue;
_missionHelis = blck_patrolHelisBlue;
_chancePara = blck_chanceParaBlue;
_noPara = blck_noParaBlue;
_paraTriggerDistance = 400;
_paraSkill = 'Blue';
_chanceLoot = 0.0;
_paraLoot = blck_BoxLoot_Blue;
_paraLootCounts = blck_lootCountsBlue;
_missionLandscapeMode = "precise";
_uniforms = blck_SkinList;
_headgear = blck_headgear;
_vests = blck_vests;
_backpacks = blck_backpacks;
_sideArms = blck_Pistols;
_spawnCratesTiming = "atMissionSpawnGround";
_loadCratesTiming = "atMissionSpawn";
_endCondition = "allKilledOrPlayerNear";
_minNoAI = blck_MinAI_Blue;
_maxNoAI = blck_MaxAI_Blue;
_noAIGroups = blck_AIGrps_Blue;
_noVehiclePatrols = blck_SpawnVeh_Blue;
_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
_minNoAI = blck_MinAI_Blue;
_maxNoAI = blck_MaxAI_Blue;
_noAIGroups = blck_AIGrps_Blue;
_noVehiclePatrols = blck_SpawnVeh_Blue;
_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf";