129 lines
4.2 KiB
Plaintext
129 lines
4.2 KiB
Plaintext
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for blckeagls
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dynamicMission.sqf generated:: blckeagls 3DEN Plugin Version 0 : Build 2 : Build Date 08/15/20
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By Ghostrider-GRG-
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Missions\privateVars.sqf";
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_defaultMissionLocations = [];
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_markerType = ["mil_box",[1,1],"<null>"];
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_markerColor = "ColorRed";
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately";
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_markerMissionName = "Stay Away";
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_crateLoot = blck_BoxLoot_Blue;
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_lootCounts = blck_lootCountsBlue;
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_garrisonedBuilding_ATLsystem = [
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["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,
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[["B_HMG_01_high_F",[-2.19922,0.837891,3.61188],0],
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["B_static_AA_F",[-2.34766,3.85352,6.80866],0]],
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[
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[[0.96875,-1.99023,0.27216],0],
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[[-3.74219,0.279297,0.136929],0]]
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],
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["Land_Unfinished_Building_01_F",[0,0,0],0,true,true,[["B_HMG_01_F",[-1.87305,5.36523,3.86831],0]],[[[-2.46289,-1.18555,3.68233],0],[[-1.72656,3.4668,6.88683],0]]]
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];
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_missionLandscape = [
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["Land_u_Shed_Ind_F",[-29.123,-8.11914,-33.866],0,true,true],
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["Land_Shed_08_brown_F",[-15.1465,25.9961,-33.871],0,true,true],
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["Land_Shed_02_F",[26.5762,78.6641,-33.8547],0,true,true],
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["Land_Wreck_AFV_Wheeled_01_F",[-5.21289,-20.9434,-33.8297],0,true,true]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_Truck_01_mover_F",[24.084,13.5703,-33.8635],0,75,75],
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["B_MRAP_01_hmg_F",[3.02539,16.2363,-33.8629],0,75,75],
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["B_HMG_01_F",[46.9961,45.3984,-29.9977],0,75,75],
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["B_GMG_01_F",[-5.16211,-5.00586,-33.8644],0,75,75],
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["B_Heli_Light_01_dynamicLoadout_F",[-6.61523,8.89844,-33.864],0,75,75],
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["B_T_Boat_Transport_01_F",[18.582,44.1055,-33.8654],0,75,75],
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["B_HMG_01_high_F",[30.6055,0.525391,-30.1961],0,75,75],
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["B_static_AA_F",[30.457,3.54102,-26.9993],0,75,75]
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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["B_Heli_Light_01_dynamicLoadout_F",[-6.61523,8.89844,-33.864],0,1000,1000]
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];
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_missionEmplacedWeapons = [
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["B_HMG_01_F",[46.9961,45.3984,-29.9977],0],
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["B_GMG_01_F",[-5.16211,-5.00586,-33.8644],0],
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["B_HMG_01_high_F",[30.6055,0.525391,-30.1961],0],
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["B_static_AA_F",[30.457,3.54102,-26.9993],0]
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];
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_missionGroups = [
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[[30.0605,46.2383,-33.8646],3,6,"Blue",30,45],
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[[5.66602,-8.33398,-33.8665],3,6,"Blue",30,45],
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[[47.1426,43.5,-26.9792],3,6,"Blue",30,45],
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[[46.4063,38.8477,-30.1837],3,6,"Blue",30,45],
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[[19.9512,-4.41797,-29.7975],3,6,"Blue",30,45],
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[[29.0625,-0.0332031,-33.6711],3,6,"Blue",30,45],
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[[33.7734,-2.30273,-33.5358],3,6,"Blue",30,45]
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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["Box_IND_Wps_F",[10.7441,1.8418,-33.8658],_crateLoot,_lootCounts,0],
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["Box_AAF_Equip_F",[13.2188,7.31445,-33.8656],_crateLoot,_lootCounts,0],
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["Box_IND_AmmoOrd_F",[14.9844,13.168,-33.8657],_crateLoot,_lootCounts,0],
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["Box_IND_WpsLaunch_F",[10.1504,-2.12109,-33.8658],_crateLoot,_lootCounts,0]
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];
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/*
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Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
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*/
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_chanceHeliPatrol = blck_chanceHeliPatrolBlue;
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_noChoppers = blck_noPatrolHelisBlue;
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_missionHelis = blck_patrolHelisBlue;
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_chancePara = blck_chanceParaBlue;
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_noPara = blck_noParaBlue;
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_paraTriggerDistance = 400;
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_paraSkill = 'Blue';
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_chanceLoot = 0.0;
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_paraLoot = blck_BoxLoot_Blue;
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_paraLootCounts = blck_lootCountsBlue;
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_missionLandscapeMode = "precise";
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_uniforms = blck_SkinList;
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_headgear = blck_headgear;
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_vests = blck_vests;
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_backpacks = blck_backpacks;
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_sideArms = blck_Pistols;
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_spawnCratesTiming = "atMissionSpawnGround";
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_loadCratesTiming = "atMissionSpawn";
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_endCondition = "allKilledOrPlayerNear";
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_minNoAI = blck_MinAI_Blue;
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_maxNoAI = blck_MaxAI_Blue;
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_noAIGroups = blck_AIGrps_Blue;
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_noVehiclePatrols = blck_SpawnVeh_Blue;
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_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
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_minNoAI = blck_MinAI_Blue;
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_maxNoAI = blck_MaxAI_Blue;
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_noAIGroups = blck_AIGrps_Blue;
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_noVehiclePatrols = blck_SpawnVeh_Blue;
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_noEmplacedWeapons = blck_SpawnEmplaced_Blue;
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#include "\q\addons\custom_server\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; |