ac2f57aeee
Rewrote scripts to handle case where all ai in vehicles are dead; moved this code to the AIKilled event handler; tried to fix a bug reported by Tall Man related to crypto zeroing out when you kill AI from aircraft (confirmed) but the issue seems to still persist. |
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GMS_fnc_blckSimulationMonitor.sqf | ||
GMS_fnc_changeToMoveWaypoint.sqf | ||
GMS_fnc_changeToSADWaypoint.sqf | ||
GMS_fnc_changeToSentryWaypoint.sqf | ||
GMS_fnc_checkGroupWaypointStatus.sqf | ||
GMS_fnc_cleanEmptyGroups.sqf | ||
GMS_fnc_create_AI_Group.sqf | ||
GMS_fnc_emplacedWeaponWaypoint.sqf | ||
GMS_fnc_findNearestInfantryGroup.sqf | ||
GMS_fnc_groupWaypointMonitor.sqf | ||
GMS_fnc_missionGroupMonitor.sqf | ||
GMS_fnc_setNextWaypoint.sqf | ||
GMS_fnc_setupWaypoints.sqf | ||
GMS_fnc_spawnGroup.sqf |