ac2f57aeee
Rewrote scripts to handle case where all ai in vehicles are dead; moved this code to the AIKilled event handler; tried to fix a bug reported by Tall Man related to crypto zeroing out when you kill AI from aircraft (confirmed) but the issue seems to still persist. |
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blck_init_HC.sqf | ||
blck_init_server.sqf | ||
build.sqf | ||
fn_init.sqf | ||
GMS_fnc_findWorld.sqf | ||
GMS_fnc_getTraderCites.sqf | ||
testCrateLoading.sqf |