130 lines
6.2 KiB
Plaintext
130 lines
6.2 KiB
Plaintext
/*
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By Ghostrider [GRG]
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Copyright 2016
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--------------------------
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License
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--------------------------
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All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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//Based on the Random Loot Crates addon by Darth_Rogue & Chisel (tdwhite)
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// Re-written by Ghostrider [GRG] to add features and clean up code
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// Do not touch anything below this line.
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/// ********************************************************************************************************************************************************************************************************************************
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_box1_loadout = [[_loot_pistols,_box1_Pistols],[_loot_rifles,_box1_Rifles],[_loot_LMG,_box1_LMG],[_loot_snipers,_box1_Snipers],[_loot_magazines,_box1_Mags],[_loot_optics,_box1_Optics],[_loot_silencers,_box1_Silencers],
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[_loot_explosives,_box1_Explosives],[_loot_food,_box1_FoodDrink],[_loot_Misc,_box1_Misc],[_loot_backpacks,_box1_Backpacks],[_loot_build,_box1_BuildingSupplies],[_loot_tools,_box1_Tools],[_loot_Misc,_box1_Misc],
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[_loot_launchers,_box1_launchers],[_box1_bonus_items,_box1_bonus]];
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_box2_loadout = [[_loot_pistols,_box2_Pistols],[_loot_rifles,_box2_Rifles],[_loot_LMG,_box2_LMG],[_loot_snipers,_box2_Snipers],[_loot_magazines,_box2_Mags],[_loot_optics,_box2_Optics],[_loot_silencers,_box2_Silencers],
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[_loot_explosives,_box2_Explosives],[_loot_food,_box2_FoodDrink],[_loot_Misc,_box2_Misc],[_loot_backpacks,_box2_Backpacks],[_loot_build,_box2_BuildingSupplies],[_loot_tools,_box2_Tools],[_loot_Misc,_box2_Misc],
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[_loot_launchers,_box2_launchers],[_box2_bonus_items,_box2_bonus]];
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_box3_loadout = [[_loot_pistols,_box3_Pistols],[_loot_rifles,_box3_Rifles],[_loot_LMG,_box3_LMG],[_loot_snipers,_box3_Snipers],[_loot_magazines,_box3_Mags],[_loot_optics,_box3_Optics],[_loot_silencers,_box3_Silencers],
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[_loot_explosives,_box3_Explosives],[_loot_food,_box3_FoodDrink],[_loot_Misc,_box3_Misc],[_loot_backpacks,_box3_Backpacks],[_loot_build,_box3_BuildingSupplies],[_loot_tools,_box3_Tools],[_loot_Misc,_box3_Misc],
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[_loot_launchers,_box3_launchers],[_box3_bonus_items,_box3_bonus]];
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// allows a visible cue to be spawned near the crate
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_fn_smokeAtCrate = { // adapted from Ritchies heli crash addon
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params["_pos"];
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private["_wreckChoices"];
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_wreckChoices = ["Land_Wreck_Car2_F","Land_Wreck_Car3_F","Land_Wreck_Car_F","Land_Wreck_Offroad2_F","Land_Wreck_Offroad_F","Land_Tyres_F","Land_Pallets_F","Land_MetalBarrel_F"];
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// params["_pos","_mode",["_maxDist",12],["_wreckChoices",_wrecks],["_addFire",false]];
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[_pos,"random",8,_wreckChoices,false] call blck_fnc_smokeAtCrates;
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};
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// fill the crate with something
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_fn_spawnCrate = {
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private["_crate","_minDistfromCenter","_maxDistfromCenter","_clossestObj","_spawnOnWater","_spawnAtShore","_pos","_px","_py","_pz"];
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params["_cratePos",["_randomLocation",true]];
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// Spawn an Empty a Crate
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// find a safe location for the crate
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_minDistfromCenter = 0;
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_maxDistfromCenter = 25;
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_clossestObj = 10;
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_spawnOnWater = 0; // water mode 0: cannot be in water , 1: can either be in water or not , 2: must be in water
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_spawnAtShore = 0; // 0: does not have to be at a shore , 1: must be at a shore
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if (_randomLocation) then{
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_pos = [_cratePos,_minDistfromCenter,_maxDistfromCenter,_clossestObj,_spawnOnWater,20,_spawnAtShore] call BIS_fnc_findSafePos; // find a random loc
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if (count _pos < 3) then {_pos pushback 0;};
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}
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else
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{
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_pos = _cratePos;
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//diag_log format["crate spawner using exact position %1",_pos];
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};
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#ifdef blck_debugMode
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if (blck_debugLevel > 0) then
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{
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diag_log format["[blckeagls[ SLS :: _fn_spawnCrate %1 _randomLocation %2 crate position %3",_cratePos,_randomLocation,_pos];
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};
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#endif
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private["_crateTypes","_selectedCrateType"];
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//_crateTypes = ["I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F","I_supplyCrate_F","Box_East_AmmoVeh_F","Box_NATO_AmmoVeh_F"];
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_selectedCrateType = selectRandom blck_crateTypes;
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_crate = [[0,0,0],_selectedCrateType] call blck_fnc_spawnCrate;
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_crate setPosATL _pos;
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_crate setDir round(random(360));
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_crate setVectorUp surfaceNormal _pos;
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_crate
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};
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_fn_setupCrates = {
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params["_location","_lootType","_randomPos","_useSmoke"];
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private["_crate"];
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_crate = [_location,_randomPos] call _fn_SpawnCrate;
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_lootType = selectrandom [1,2,3];
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switch(_lootType) do
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{
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// format here is [_arrayOfLoot, crateToLoad, magazinesToAddForEachWeaponLoaded]
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case 1:{[_box1_loadout,_crate,3] call blck_fnc_loadLootItemsFromArray;};
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case 2:{[_box2_loadout, _crate,3] call blck_fnc_loadLootItemsFromArray;};
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case 3:{[_box3_loadout, _crate,3] call blck_fnc_loadLootItemsFromArray;};
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};
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if (_useSmoke) then {[getPos _crate] call _fn_smokeAtCrate;};
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#ifdef blck_debugMode
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if (blck_debugON) then
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{
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_blck_localMissionMarker = [format["SLS%1%2",_location select 0, _location select 1],(getPos _crate),"","","ColorGreen",["mil_box",[]]];
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diag_log format["[blckeagls] SLS:: spawning diagnostic marker at %1",getPos _crate];
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// params["_missionType","_markerPos","_markerLabel","_markerLabelType","_markerColor","_markerType"];
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[_blck_localMissionMarker] call blck_fnc_spawnMarker;
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};
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#endif
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_crate
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};
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//diag_log "[blckeagls] SLS System: Functions Initialized!";
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private["_cratePos","_lootType","_randomPos","_useSmoke"];
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{
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_x params ["_map","_name","_no","_ar"];
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private["_index"];
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_index = 1;
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if (blck_debugON) then
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{
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diag_log format["[blckeagls] SLS :: main function: Location name = %3 |count _ar = %1 | _index = %2", count _ar, _index, _name];
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diag_log format["[blckeagls] SLS :: main function: count _ar = %1", _ar];
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};
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if ((tolower _map) isEqualto (toLower(worldName))) then
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{
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for "_i" from 1 to _no do
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{
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// Pick a random element and be sure it has not already been selected
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_ar = _ar call Bis_fnc_arrayshuffle;
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_crateParams = _ar deleteat 0;
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if (blck_debugON) then
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{
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diag_log format["[blckeagls] SLS:: spawning crate spawning crate at location name %1 with parameters of %2 --->>> %1",_name,_crateParams];
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};
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// _crateParams params["_cratePos","_lootType","_randomPos","_useSmoke"];
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_crateParams call _fn_setupCrates;
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};
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};
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} forEach _lootBoxes;
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