fb9284e3fb
Removed definitions of blacklisted areas from GMS_fnc_findWorld and added this to the mod-specific config. Added Apex weapons, uniforms, helmets/headgear, optics, weapons, etc. Added scripts to automatically pull locations of traders and spawns from the mission.sqm. see changelog.sqf for details.
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/*
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AI Mission for Epoch Mod for Arma 3
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For the Mission System originally coded by blckeagls
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By Ghostrider
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Functions and global variables used by the mission system.
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Last modified 10/25/16
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*/
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//blck_variablesLoaded = false;
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blck_debugON = true;
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blck_debugLevel = 3;
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blck_minFPS = 10;
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//Minimum distance for between missions
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MinDistanceFromMission = 1500;
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////////////////////////////////////////////////
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// Do Not Touch Anything Below This Line
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///////////////////////////////////////////////
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blck_townLocations = []; //nearestLocations [blck_mapCenter, ["NameCity","NameCityCapital"], 30000];
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blck_ActiveMissionCoords = [];
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blck_recentMissionCoords = [];
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blck_locationBlackList = [];
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blck_monitoredVehicles = [];
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blck_liveMissionAI = [];
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blck_oldMissionObjects = [];
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blck_pendingMissions = [];
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blck_activeMissions = [];
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blck_deadAI = [];
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blck_missionVehicles = [];
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// Arrays for use during cleanup of alive AI at some time after the end of a mission
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DBD_HeliCrashSites = [];
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// radius within whih missions are triggered. The trigger causes the crate and AI to spawn.
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blck_TriggerDistance = 1000;
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blck_mainThreadUpdateInterval = 60;
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blck_missionSpawning = false;
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diag_log "[blckeagls] Variables Loaded";
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blck_variablesLoaded = true;
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