ce530d525b
Removing velocity simulation - doesn't appear to solve mp issues
2016-04-09 20:54:53 -04:00
6c91cb2a04
Improving velocity settings, adjusting default settings
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- Allowing cars to tow tanks (mass adjusted speed prevents towing)
- changing default chain size to 2
- Reducing height adjustment so the vehicle doesn't float in the air
2016-04-09 19:25:35 -04:00
3db6dc7fb1
Adjusting corner points, reducing vehicle clipping
2016-04-09 12:24:16 -04:00
bec973517c
Removing surface height adjustment - not working as expected
2016-04-08 20:00:19 -04:00
5c731dd626
Adding velocity to cargo to see if it will smooth out towing in MP ( #20 )
2016-04-08 18:57:50 -04:00
38c87b3222
Adding logic that helps prevent a vehicle from clipping in the ground ( #21 )
2016-04-08 18:57:31 -04:00
c001b01967
Adding restriction to global hide function ( #22 )
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Adding restriction that only objects of type Land_Can_V2_F can be hidden via the SA_Hide_Object_Global function. fixes #17
2016-04-08 18:57:12 -04:00
2e75836d45
Updates to actions
2016-03-27 09:21:03 -04:00
e98c4a2f97
removing allowdamage
2016-03-26 22:11:05 -04:00
679ea3fcc5
Fixing issue causing cargo to drive on top of trees / bushes
2016-03-26 22:06:23 -04:00
5ae0345e80
Adjusting height of cargo, adding allowDamage back
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This might resolve some of the issues seen where vehicles are exploding
while being towed
2016-03-26 18:52:59 -04:00
a17a9eee62
Improving vehicle tow speed simulation
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Takes into account mass of all vehicles in chain. Also reduces your
speed to 0 if you try to tow more than max chain size (1).
2016-03-26 18:28:30 -04:00
102355c52e
Updating remote exec code to support exile
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- Removes need to update cfgremoteexec. Can be installed as server-side
addon only in exile.
2016-03-26 10:10:52 -04:00
ae586e1770
Merging exile changes, adding remoteExecCall back
2016-03-21 15:52:00 -04:00
065ea071f0
Merge remote-tracking branch 'refs/remotes/origin/master' into exile
2016-03-21 15:44:15 -04:00
32b4dde344
Fixing issue causing vehicles to "fly" in the air
2016-03-21 15:43:57 -04:00
edd64af372
Merge remote-tracking branch 'refs/remotes/origin/master' into exile
2016-03-20 23:08:20 -04:00
1f16dfa5d5
fixing zonezone and locked checks
2016-03-20 23:08:02 -04:00
c9d9f7401f
Merge remote-tracking branch 'refs/remotes/origin/master' into exile
2016-03-20 23:06:14 -04:00
5fd51c6e78
fixing safezone check
2016-03-20 23:05:58 -04:00
7ddb439fcd
Merge remote-tracking branch 'refs/remotes/origin/master' into exile
2016-03-20 22:42:05 -04:00
10607cc2a6
Removing ability to tow locked vehicles and in exile safe zones
2016-03-20 22:41:42 -04:00
552dc050ab
Merge remote-tracking branch 'refs/remotes/origin/master' into exile
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# Conflicts:
# addons/SA_AdvancedTowing/functions/fn_advancedTowingInit.sq
2016-03-20 22:14:42 -04:00
b90a1104a6
Removing rear cargo hitch code
2016-03-20 21:43:05 -04:00
c223a04cf2
Fixing towing over objects (bridges, docks ,etc) & water. Disabling chains by default.
2016-03-20 21:37:52 -04:00
4e013b4572
Testing for exile
2016-03-17 23:41:55 -04:00
3ab73fdb60
Updated cargo movement and position
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- Improved movement of vehicle when moving over slopes.
- Improved positioning of cargo on the ground. Should resolve some
problems with custom vehicles moving into the air.
2016-03-12 12:45:24 -05:00
59f777465d
Fixing hide object global call - must execute on server
2016-03-10 17:03:32 -05:00
b407e1237e
Adding fix for MP servers to change cargo owner
2016-03-10 14:02:23 -05:00
92a6bee5b3
Adding mass-based speed limiting logic
2016-03-10 12:27:08 -05:00
1637a2a894
Update to towing logic
2016-03-10 09:09:16 -05:00
42c9f653fe
Updating to use setPosWorld and modelToWorldVisual
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Hopefully this makes the vehicle appear to move smoother. Also might solve problem with boat being offset from center when towed.
2016-03-09 21:24:53 -05:00
e81e77843a
Update fn_advancedTowingInit.sqf
2016-03-09 19:02:17 -05:00
39f19116ef
Update fn_advancedTowingInit.sqf
2016-03-09 18:29:00 -05:00
f7f599f5f3
Fixing tow rope hitch points, adding warning if ropes are too short
2016-03-09 08:50:30 -05:00
6cf7f04dac
Changing _cargoHitchModelPos & _vehicleHitchModelPos to always have Z set to 0
2016-03-07 12:13:48 -05:00
33a7ba0b62
update
2016-03-07 10:00:46 -05:00
5248b94142
fixing hide object, adjusting rope length condition
2016-03-07 08:48:36 -05:00
6874cd0c49
initial import
2016-03-06 18:57:28 -05:00