Modified AI scripts. Added launchers
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@ -170,7 +170,7 @@ class CfgA3XAISettings {
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levelRequiredLauncher = -1;
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//List of launcher-type weapons that AI can use.
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launcherTypes[] = {/*"launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"*/};
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launcherTypes[] = {"launch_RPG7_F","launch_NLAW_F","launch_RPG32_F","launch_B_Titan_short_F"};
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//Maximum number of launcher weapons allowed per group (Default: 1)
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launchersPerGroup = 0;
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@ -665,10 +665,10 @@ class CfgA3XAISettings {
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respectChute = 600;
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//Respect bonus for collision kills with air vehicle
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respectBigBird = 600;
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respectBigBird = 100;
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//Respect bonus for collision kills by vehicle driver
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respectRoadkill = 500;
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respectRoadkill = 50;
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//Respect bonus for kills with vehicle weapons
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respectLetItRain = 150;
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@ -791,7 +791,7 @@ SC_BanditMagazines = ["Exile_Item_InstaDoc","Exile_Item_Vishpirin","Ex
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SC_BanditPistol = ["hgun_ACPC2_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Rook40_F"];
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SC_BanditPistolAttachments = [];
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SC_BanditAssignedItems = ["ItemMap","ItemCompass","ItemRadio","ItemWatch"]; // all these items will be added
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SC_BanditLauncher = [];
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SC_BanditLauncher = [ "launch_RPG7_F","launch_NLAW_F","launch_RPG32_F","launch_B_Titan_short_F"];
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SC_BanditBackpack = ["B_HuntingBackpack","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_sgg","B_OutdoorPack_blk","B_OutdoorPack_blu","B_OutdoorPack_tan","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr"];
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// Possible equipment for random ai to spawn with
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@ -805,7 +805,7 @@ SC_RandomMagazines = ["Exile_Item_InstaDoc","Exile_Item_Vishpirin","Ex
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SC_RandomPistol = ["hgun_Rook40_F"];
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SC_RandomPistolAttachments = ["muzzle_snds_L"];
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SC_RandomAssignedItems = ["ItemMap","ItemCompass","ItemRadio","ItemWatch"]; // all these items will be added
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SC_RandomLauncher = [];
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SC_RandomLauncher = [ "launch_RPG7_F","launch_NLAW_F","launch_RPG32_F","launch_B_Titan_short_F"];
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SC_RandomBackpack = ["B_AssaultPack_blk"];
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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