Changed max AI count from 200 to 300
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@ -20,9 +20,9 @@ SC_infiSTAR_log = true; // true Use infiSTAR logging, false logs to ser
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SC_useApexClasses = true; // true if you want to use the Apex class list over rides, false to use vanilla Arma gear
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SC_useMapOverrides = true; // set to true to enable over riding options per map (see the bottom of this file for examples)
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SC_maxAIcount = 200; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
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SC_maxAIcount = 300; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
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SC_mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false
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SC_minFPS = 5; // any lower than minFPS on the server and additional AI won't spawn
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SC_minFPS = 15; // any lower than minFPS on the server and additional AI won't spawn
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SC_scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
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SC_minDistanceToSpawnZones = 750; // Minimum distance in metres to the nearest spawn zone
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