Changed max AI count from 200 to 300

This commit is contained in:
Zepheris 2018-03-04 10:46:36 -07:00
parent a3da457042
commit 55759aedee
2 changed files with 2 additions and 2 deletions

View File

@ -20,9 +20,9 @@ SC_infiSTAR_log = true; // true Use infiSTAR logging, false logs to ser
SC_useApexClasses = true; // true if you want to use the Apex class list over rides, false to use vanilla Arma gear
SC_useMapOverrides = true; // set to true to enable over riding options per map (see the bottom of this file for examples)
SC_maxAIcount = 200; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
SC_maxAIcount = 300; // the maximum amount of AI, if the AI count is above this then additional AI won't spawn
SC_mapMarkers = false; // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false
SC_minFPS = 5; // any lower than minFPS on the server and additional AI won't spawn
SC_minFPS = 15; // any lower than minFPS on the server and additional AI won't spawn
SC_scaleAI = 10; // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player
SC_minDistanceToSpawnZones = 750; // Minimum distance in metres to the nearest spawn zone