DMS_Exile/@ExileServer/addons/a3_dms/config.cpp

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class CfgPatches
{
class A3_dms
{
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units[] = {};
weapons[] = {};
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a3_DMS_version = 3.0;
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requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
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};
};
class CfgFunctions
{
class DMS
{
class main
{
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file = "\x\addons\dms";
class DMS_preInit
{
preInit = 1;
};
class DMS_postInit
{
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postInit = 1;
};
};
class compiles
{
file = "\x\addons\dms\scripts";
class AddMissionToMonitor {};
class AILocalityManager {};
class BroadcastMissionStatus {};
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class CalcPos {};
class CleanUp {};
class CleanUpManager {};
class CreateMarker {};
Readme changes, new debug fnc, fixes, tweaks Created disclaimer for DMS. Now mentioning that HC for DMS isn't that good. Some structure stuff in readme (let's see if it works lol) * **NEW CONFIG VALUE: DMS_Use_Map_Config** * You can now overwrite "main config values" with map-specific config values located in the new "map_configs" folder. This should allow you to use one DMS PBO if you have multiple servers with different maps. Included examples for Altis, Bornholm, Esseker, and Tavi (Taviana). * Because of the above implementation, DMS by default will not include the salt flats blacklist for findSafePos. In addition, it is preconfigured to the hilly terrains in Esseker and Taviana, as well as reducing all of the blacklist distances due to the smaller map size in Esseker. * Created new function "DMS_fnc_DebugLog". All DMS files (that produced debug logs) have been changed, including mission files. However, updating them is not important (and completely pointless if you don't even use DMS_DEBUG). * Fixed a few locations where it said "sized" instead of "seized". Thanks to [icomrade](https://github.com/icomrade) for pointing them out. * DMS now utilizes the "ARMA_LOG" DLL (if it exists) by infiSTAR to produce debug logs (if enabled). All debug logs now also include server uptime (in seconds) and server FPS. * The FSM no longer produces debug logs. * AI Locality manager will now run every minute. * Debug logs for "DMS_fnc_MissionsMonitor" will only output the mission name and the position, instead of all of the parameters. * "DMS_fnc_IsNearWater" will now check the provided position itself for water. * "DMS_fnc_IsValidPosition" will now do a surfaceNormal check within a 5 meter radius of the provided position as well. * "_customGearSet" should now actually work for "DMS_fnc_SpawnAISoldier", and the function title comment has been updated for the slightly tweaked syntax.
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class DebugLog {};
class FillCrate {};
class FindSafePos {};
class FindSuppressor {};
//class HeliParatroopers {};
//class HeliPatrol {};
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class ImportFromM3E {};
class ImportFromM3E_Convert {};
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class IsPlayerNearby {};
class IsNearWater {};
class IsValidPosition {};
class MissionsMonitor {};
class MissionSuccessState {};
class OnKilled {};
class RemoveMarkers {};
class SelectRandomVal {};
class SelectMagazine {};
class SelectMission {};
class SelectOffsetPos {};
class SetAILocality {};
class SetGroupBehavior {};
class SpawnAIGroup {};
class SpawnAIVehicle {};
class SpawnAISoldier {};
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class SpawnAIStatic {};
class SpawnBanditMission {};
class SpawnCrate {};
class SpawnMinefield {};
class SpawnPersistentVehicle {};
class SpawnNonPersistentVehicle {};
class TargetsKilled {};
};
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};
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};