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/*
DMS_fnc_PlayerAwardOnAIKill
Created by eraser1
Gives (or removes) a player's respect/poptabs for killing an AI.
Usage:
[
_playerObj,
_unit,
_AISide,
_AIType,
_roadKilled
] call DMS_fnc_PlayerAwardOnAIKill;
Returns nothing
*/
if !(params
[
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"_playerObj",
"_unit",
"_AISide",
"_AIType",
"_roadKilled"
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])
exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_fnc_PlayerAwardOnAIKill with invalid parameters: %1",_this];
};
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private _playerUID = getPlayerUID _playerObj;
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if ((!isNull _playerObj) && {(_playerUID != "") && {_playerObj isKindOf "Exile_Unit_Player"}}) then
{
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// Check for individually defined AI money/respect/rank.
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private _moneyChange = _unit getVariable ["DMS_AI_Money",0];
private _repChange = _unit getVariable ["DMS_AI_Respect",0];
//private _unitRank = _unit getVariable ["DMS_AI_Rank",0];
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if (_roadKilled && {_unit getVariable ["DMS_Diff_RepOrTabs_on_roadkill",DMS_Diff_RepOrTabs_on_roadkill]}) then
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{
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_moneyChange = missionNamespace getVariable [format ["DMS_%1_%2_RoadkillMoney",_AISide,_AIType],0];
_repChange = missionNamespace getVariable [format ["DMS_%1_%2_RoadkillRep",_AISide,_AIType],0];
//_rankChange = missionNamespace getVariable [format ["DMS_%1_%2_RoadkillRank",_AISide,_AIType],0];
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};
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private _playerMoney = _playerObj getVariable ["ExileMoney", 0];
private _playerRespect = _playerObj getVariable ["ExileScore", 0];
//private _playerRank = _playerObj getVariable ["ExileHumanity", 0];
private _unitName = name _unit;
private _distance = [];
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/*
if (DMS_DEBUG) then
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{
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format ["PlayerAwardOnAIKill :: Attempting to give %1 (%2) %3 poptabs and %4 respect and %5 rank. Player currently has %6 tabs and %7 respect and &8 rank.", name _playerObj, _playerUID, _moneyChange, _repChange, _rankChange,_playerMoney, _playerRespect,_playerRank] call DMS_fnc_DebugLog;
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};
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*/
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if (DMS_GiveMoneyToPlayer_OnAIKill && {_moneyChange!=0}) then
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{
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// Set client's money
_playerMoney = (_playerMoney + _moneyChange) max 0; //Also make sure that they don't get negative poptabs
_playerObj setVariable ["ExileMoney",_playerMoney,true];
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if (DMS_Show_Kill_Poptabs_Notification) then
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{
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// Create and send message to player
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private _msgParams =
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if (_moneyChange > 0) then
{
["SuccessTitleOnly",[format ["Gained %1 poptabs for killing %2 AI!",abs _moneyChange,_AIType]]];
}
else
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{
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["ErrorTitleOnly",[format ["Lost %1 poptabs for killing %2 AI!",abs _moneyChange,_AIType]]];
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};
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// Send notification
[_playerObj, "toastRequest", _msgParams] call ExileServer_system_network_send_to;
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// Update money in database
format["setPlayerMoney:%1:%2", _playerMoney, _playerObj getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget;
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};
};
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if (DMS_GiveRespectToPlayer_OnAIKill && {_repChange!=0}) then
{
private _attributes = [[format ["KILLED %1",toUpper(_unitName)],_repChange]];
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if (DMS_AIKill_DistanceBonusCoefficient>0) then
{
_distance = floor (_unit distance _playerObj);
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if (_distance>DMS_AIKill_DistanceBonusMinDistance) then
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{
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private _distanceBonus = floor (_distance * DMS_AIKill_DistanceBonusCoefficient);
_attributes pushBack [format ["%1m RANGE BONUS",_distance], _distanceBonus];
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_repChange = _repChange + _distanceBonus;
};
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};
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// Set client's respect
_playerRespect = _playerRespect + _repChange;
_playerObj setVariable ["ExileScore",_playerRespect];
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if (DMS_Show_Kill_Respect_Notification) then
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{
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// Send frag message
[_playerObj, "showFragRequest", [_attributes]] call ExileServer_system_network_send_to;
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};
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// Update respect in database
format["setAccountScore:%1:%2", _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget;
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// Send updated respect value to client
ExileClientPlayerScore = _playerRespect;
(owner _playerObj) publicVariableClient "ExileClientPlayerScore";
ExileClientPlayerScore = nil;
};
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if (DMS_Show_Party_Kill_Notification) then
{
private _group = group _playerObj;
private _members = units _group;
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if ((count _members)>1) then
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{
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private _msg = format
[
"%1 killed %2 from %3 meters away and received %4 poptabs, and %5 respect.",
name _playerObj,
_unitName,
if (_distance isEqualTo []) then {floor(_unit distance _playerObj)} else {_distance},
_moneyChange,
_repChange
];
/*
if (DMS_Enable_RankChange) then
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{
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_msg = _msg + format[" (+%1 rank)", _rankChange];
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};
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*/
{
_msg remoteExecCall ["systemChat", _x];
} forEach _members;
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};
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};
//DONKEYPUNCH CUSTOM KILL STAT ADD FOR AI KILL
if (DMS_Add_AIKill2DB) then
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{
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_newKillerFrags = _killer getVariable ["ExileKills", 0];
_newKillerFrags = _newKillerFrags + 1;
_killer setVariable ["ExileKills", _newKillerFrags];
format["addAccountKill:%1", getPlayerUID _killer] call ExileServer_system_database_query_fireAndForget;
ExileClientPlayerKills = _newKillerFrags;
(owner _playerObj) publicVariableClient "ExileClientPlayerKills";
ExileClientPlayerKills = nil;
};
/*
//DONKEYPUNCH CUSTOM KILL RANK CHANGE FOR AI KILL
if (DMS_Enable_RankChange && {_rankChange!=0}) then
{
_playerRank = (_playerRank+_rankChange);
_killer setVariable ["ExileHumanity",_playerRank];
format["modifyAccountHumanity:%1:%2",_rankChange,getPlayerUID _killer] call ExileServer_system_database_query_fireAndForget;
ExileClientPlayerHumanity = _playerRank;
(owner _playerObj) publicVariableClient "ExileClientPlayerHumanity";
ExileClientPlayerHumanity = nil;
};
*/
if (DMS_DEBUG) then
{
format ["PlayerAwardOnAIKill :: %1 (%2) awarded %3 poptabs and %4 respect for killing %5. Player's money is now %6, and respect is now %7. Roadkill: %8", name _playerObj, _playerUID, _moneyChange, _repChange, _unit, _playerMoney, _playerRespect, _roadKilled] call DMS_fnc_DebugLog;
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};
}
else
{
if (DMS_DEBUG) then
{
format ["PlayerAwardOnAIKill :: No reward for non-player _playerObj: %1",_playerObj] call DMS_fnc_DebugLog;
};
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};