DMS_Exile/README.md

47 lines
1.6 KiB
Markdown
Raw Normal View History

# Instructions
See also: http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
2015-08-25 15:55:45 +00:00
## To install:
Put the pre-packed PBO in your ```@ExileServer\addons\``` directory. It should be alongside ```exile_server``` and ```exile_server_config```.
2015-08-25 15:55:45 +00:00
If you are using infiSTAR and want to keep ```_CGM = true;```, then set ```_UMW = true;```, and add ```DMS_MissionMarkerCircle```, ```DMS_MissionMarkerDot``` to ```_aLocalM```,
so your ```_aLocalM``` would look like:
2015-08-31 05:08:30 +00:00
```
_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
```
2015-09-02 05:18:26 +00:00
2015-09-05 00:42:12 +00:00
## Optional:
### To modify the config:
* Download the a3_dms folder
2015-09-05 00:02:33 +00:00
* Edit the config.sqf to your preferences.
2015-09-05 02:27:43 +00:00
* Pack the a3_dms folder with a PBO tool (**PBO Manager**, Eliteness, or Arma 3 Tools suite)
* Follow the "To install:" steps using the PBO you just created instead of the pre-packed one.
2015-08-31 05:08:30 +00:00
2015-09-02 17:16:22 +00:00
2015-09-05 00:42:12 +00:00
### ~~HEADLESS CLIENT:~~
![Warning](https://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Achtung.svg/200px-Achtung.svg.png)
2015-09-02 17:16:22 +00:00
2015-09-05 02:27:43 +00:00
**Headless Client is currently broken in ArmA as of the 4th of September, do not use it as it WILL crash your server.**
~~Add this code to the TOP of your initPlayerLocal.sqf~~
```
if (!hasInterface && !isServer) then
{
1 spawn
{
waitUntil {player==player};
DMS_HC_Object = player;
publicVariableServer "DMS_HC_Object";
};
};
```
2015-09-05 00:42:12 +00:00
#### Thanks:
2015-09-05 02:27:43 +00:00
- [shaworth](https://github.com/shaworth) and [KawaiiPotato](https://github.com/KawaiiPotato) for making the README all nice and pretty :)
- [Defent](https://github.com/Defent) for creating Defent's Mission System.
- [eraser1](https://github.com/eraser1) for his constant codebase improvments.