mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
Fixed
a problem iwht .sqf
This commit is contained in:
parent
c2a7aeb4a9
commit
0275d96323
@ -44,4 +44,4 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
||||
|
@ -46,5 +46,5 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
||||
|
||||
|
@ -44,4 +44,4 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
||||
|
@ -45,4 +45,4 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
@ -45,5 +45,5 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
||||
|
||||
|
@ -46,4 +46,4 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
||||
|
@ -46,4 +46,4 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
||||
|
@ -45,5 +45,5 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
||||
|
||||
|
@ -45,5 +45,5 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
||||
|
||||
|
@ -44,4 +44,4 @@ waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
[] call DMS_SelectMission;
|
Loading…
x
Reference in New Issue
Block a user