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@ -4,7 +4,7 @@ class CfgPatches
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = "July 5, 2016";
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a3_DMS_version = "July 5, 2016 (Fixed)";
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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@ -81,7 +81,7 @@ for "_i" from 1 to _count do
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};
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// An AI will definitely spawn with a launcher if you define type
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if ((DMS_ai_use_launchers || {!(_launcherType isEqualTo "")}) then
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if (DMS_ai_use_launchers || {!(_launcherType isEqualTo "")}) then
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{
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if (_launcherType isEqualTo "") then
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{
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@ -97,7 +97,7 @@ for "_i" from 1 to _count do
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};
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// An AI will definitely spawn with a launcher if you define type
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if ((DMS_ai_use_launchers || {!(_launcherType isEqualTo "")}) then
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if (DMS_ai_use_launchers || {!(_launcherType isEqualTo "")}) then
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{
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if (_launcherType isEqualTo "") then
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{
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@ -152,6 +152,9 @@ ___
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# Changelog:
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### Main Branch
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### July 5, 2016 (7:15 PM CST-America):
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* Fixed a typo in the "SpawnAIGroup" functions from the previous update
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### July 5, 2016 (7:15 PM CST-America):
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* Fixed a typo in the config (the second ```DMS_Survivor_Vehicle_MoneyGain``` should be ```DMS_Survivor_Vehicle_SpawnMoney```).
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* Added Apex weapons, equipment, and vehicles to config (disabled by default).
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