This commit is contained in:
eraser1
2015-09-04 23:20:56 -05:00
parent 07397343fa
commit 160dc773ed

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@ -14,7 +14,7 @@ so your ```_aLocalM``` would look like:
The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all! The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all!
HOWEVER: This requires you to change the organization of the crate in the mission. HOWEVER: This requires you to change the organization of the crate in the mission.
Previously, you _missionObjs was defined with the format: Previously, _missionObjs was defined with the format:
``` ```
[ [
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX], [_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
@ -79,4 +79,4 @@ if (!hasInterface && !isServer) then
* Accounted for case sensitivity in switch-do statements for SpawnAISolder. * Accounted for case sensitivity in switch-do statements for SpawnAISolder.
* Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect) * Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect)
* Define functions in config.cpp. This resulted in ALL FILES being changed to some degree. * Define functions in config.cpp. This resulted in ALL FILES being changed to some degree.
* Fixed spawning Binocs and Rangefinders/Designators on AI. * Fixed spawning Binocs and Rangefinders/Designators on AI.