This commit is contained in:
eraser1 2015-09-04 23:20:56 -05:00
parent 07397343fa
commit 160dc773ed

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@ -14,7 +14,7 @@ so your ```_aLocalM``` would look like:
The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all!
HOWEVER: This requires you to change the organization of the crate in the mission.
Previously, you _missionObjs was defined with the format:
Previously, _missionObjs was defined with the format:
```
[
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
@ -79,4 +79,4 @@ if (!hasInterface && !isServer) then
* Accounted for case sensitivity in switch-do statements for SpawnAISolder.
* Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect)
* Define functions in config.cpp. This resulted in ALL FILES being changed to some degree.
* Fixed spawning Binocs and Rangefinders/Designators on AI.
* Fixed spawning Binocs and Rangefinders/Designators on AI.