Slight tweaks

This commit is contained in:
eraser1 2016-04-20 17:46:00 -05:00
parent c28ca8dfba
commit 1c425a1059
7 changed files with 17 additions and 3 deletions

View File

@ -4,7 +4,7 @@ class CfgPatches
{
units[] = {};
weapons[] = {};
a3_DMS_version = "April 15, 2016 (RC3)";
a3_DMS_version = "April 20, 2016 (RC4)";
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};

View File

@ -71,7 +71,7 @@ _generatePos =
};
};
while{!_isValidSpot} do
while {!_isValidSpot} do
{
_attempts = _attempts+1;

View File

@ -19,7 +19,7 @@
Returns a position.
*/
private ["_centerPos", "_distance", "_posParameters", "_original_x", "_original_y", "_original_Blacklist", "_center_x", "_center_y", "_pos"];
private ["_centerPos", "_distance", "_posParameters", "_original_x", "_original_y", "_original_Blacklist", "_center_x", "_center_y", "_usePresetOriginal", "_pos"];
if !(params
[
@ -62,6 +62,8 @@ DMS_findSafePosBlacklist =
[]
};
_usePresetOriginal = DMS_UsePredefinedMissionLocations;
DMS_UsePredefinedMissionLocations = false;
// NOW we get the position (hopefully)
_pos = _posParameters call DMS_fnc_findSafePos;
@ -70,5 +72,6 @@ _pos = _posParameters call DMS_fnc_findSafePos;
DMS_MinMax_X_Coords = _original_x;
DMS_MinMax_Y_Coords = _original_y;
DMS_findSafePosBlacklist = _original_Blacklist;
DMS_UsePredefinedMissionLocations = _usePresetOriginal;
_pos

View File

@ -69,6 +69,8 @@ _objs = _export apply
_obj setPos _objPos;
};
_obj enableSimulationGlobal false;
_obj;
};

View File

@ -65,6 +65,9 @@ _objs = _export apply
_obj setPosATL _pos;
_obj setVectorDirAndUp (_x select 3);
};
_obj enableSimulationGlobal false;
_obj;
};

View File

@ -67,6 +67,8 @@ _objs = _export apply
_obj setVectorDirAndUp (_x select 3);
};
_obj enableSimulationGlobal false;
_obj;
};

View File

@ -130,6 +130,10 @@ ___
DMS_RareLootAmount
DMS_ReinforcementHelis
#### April 20, 2016 (5:45 PM CST-America, RC):
* The new "DMS_fnc_FindSafePos_InRange" function will ignore the config "DMS_UsePredefinedMissionLocations".
* Disable simulation on objects imported from M3Editor. (Thanks to [second_coming](http://www.exilemod.com/profile/60-second_coming/) for the tip)
#### April 15, 2016 (8:45 PM CST-America, RC):
* Fixed an issue where static weapons would always be destroyed, ignoring other configs. Thanks to [second_coming](http://www.exilemod.com/profile/60-second_coming/)!