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Fix static weapon destruction
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@ -4,7 +4,7 @@ class CfgPatches
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = "April 15, 2016 (RC2)";
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a3_DMS_version = "April 15, 2016 (RC3)";
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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@ -58,7 +58,6 @@ _guns = [];
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_gun = createVehicle [_MGClass, [0,0,0], [], 0, "CAN_COLLIDE"];
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_gun setDir (random 360);
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_gun setPosATL _pos;
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_gun addEventHandler ["GetOut",{(_this select 0) setDamage 1;}];
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_gun lock 2;
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_group addVehicle _gun;
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@ -130,7 +130,10 @@ ___
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DMS_RareLootAmount
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DMS_ReinforcementHelis
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#### April 15, 2016 (9:30 PM CST-America, RC):
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#### April 15, 2016 (8:45 PM CST-America, RC):
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* Fixed an issue where static weapons would always be destroyed, ignoring other configs. Thanks to [second_coming](http://www.exilemod.com/profile/60-second_coming/)!
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#### April 15, 2016 (9:30 AM CST-America, RC):
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* Fixed script error in OnKilled EH when handling a used AI vehicle.
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#### April 14, 2016 (9:20 PM CST-America, RC):
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