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Fix static weapon destruction

This commit is contained in:
eraser1 2016-04-15 20:46:28 -05:00
parent 610ab08c12
commit c28ca8dfba
3 changed files with 5 additions and 3 deletions
@ExileServer/addons/a3_dms
README.md

@ -4,7 +4,7 @@ class CfgPatches
{
units[] = {};
weapons[] = {};
a3_DMS_version = "April 15, 2016 (RC2)";
a3_DMS_version = "April 15, 2016 (RC3)";
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};

@ -58,7 +58,6 @@ _guns = [];
_gun = createVehicle [_MGClass, [0,0,0], [], 0, "CAN_COLLIDE"];
_gun setDir (random 360);
_gun setPosATL _pos;
_gun addEventHandler ["GetOut",{(_this select 0) setDamage 1;}];
_gun lock 2;
_group addVehicle _gun;

@ -130,7 +130,10 @@ ___
DMS_RareLootAmount
DMS_ReinforcementHelis
#### April 15, 2016 (9:30 PM CST-America, RC):
#### April 15, 2016 (8:45 PM CST-America, RC):
* Fixed an issue where static weapons would always be destroyed, ignoring other configs. Thanks to [second_coming](http://www.exilemod.com/profile/60-second_coming/)!
#### April 15, 2016 (9:30 AM CST-America, RC):
* Fixed script error in OnKilled EH when handling a used AI vehicle.
#### April 14, 2016 (9:20 PM CST-America, RC):