Missions are now slightly different

This commit is contained in:
eraser1
2015-08-31 15:44:36 -05:00
parent b130b134c7
commit 1fa461da5b
2 changed files with 8 additions and 8 deletions

View File

@ -22,7 +22,7 @@ _difficulty = "easy";
// Create AI
// TODO: Spawn AI only when players are nearby
_AICount = 6 + (round (random 2));
_AICount = 4 + (round (random 2));
_group =
[
@ -71,7 +71,7 @@ _msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos];
// Define mission name (for map marker and logging)
_missionName = "Mercenary Group2";
_missionName = "Mercenary Group";
// Create Markers
_markers =

View File

@ -22,13 +22,13 @@ _difficulty = "hardcore";
// Create AI
// TODO: Spawn AI only when players are nearby
_AICount = 6 + (round (random 2));
_AICount = 5 + (round (random 2));
_group =
[
_pos, // Position of AI
_AICount, // Number of AI
"random", // "random","hardcore","difficult","moderate", or "easy"
"hardcore", // "random","hardcore","difficult","moderate", or "easy"
"random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
_side // "bandit","hero", etc.
] call DMS_SpawnAIGroup;
@ -40,9 +40,9 @@ _crate = ["Box_NATO_Wps_F",_pos] call DMS_SpawnCrate;
// Set crate loot values
_crate_loot_values =
[
5, // Weapons
10, // Items
3 // Backpacks
7, // Weapons
15, // Items
5 // Backpacks
];
@ -71,7 +71,7 @@ _msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos];
// Define mission name (for map marker and logging)
_missionName = "Mercenary Group4";
_missionName = "Mercenary Group";
// Create Markers
_markers =