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Missions are now slightly different
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@ -22,7 +22,7 @@ _difficulty = "easy";
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// Create AI
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// TODO: Spawn AI only when players are nearby
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_AICount = 6 + (round (random 2));
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_AICount = 4 + (round (random 2));
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_group =
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[
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@ -71,7 +71,7 @@ _msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos];
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// Define mission name (for map marker and logging)
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_missionName = "Mercenary Group2";
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_missionName = "Mercenary Group";
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// Create Markers
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_markers =
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@ -22,13 +22,13 @@ _difficulty = "hardcore";
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// Create AI
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// TODO: Spawn AI only when players are nearby
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_AICount = 6 + (round (random 2));
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_AICount = 5 + (round (random 2));
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_group =
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[
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_pos, // Position of AI
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_AICount, // Number of AI
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"random", // "random","hardcore","difficult","moderate", or "easy"
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"hardcore", // "random","hardcore","difficult","moderate", or "easy"
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"random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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_side // "bandit","hero", etc.
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] call DMS_SpawnAIGroup;
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@ -40,9 +40,9 @@ _crate = ["Box_NATO_Wps_F",_pos] call DMS_SpawnCrate;
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// Set crate loot values
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_crate_loot_values =
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[
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5, // Weapons
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10, // Items
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3 // Backpacks
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7, // Weapons
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15, // Items
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5 // Backpacks
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];
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@ -71,7 +71,7 @@ _msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos];
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// Define mission name (for map marker and logging)
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_missionName = "Mercenary Group4";
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_missionName = "Mercenary Group";
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// Create Markers
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_markers =
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