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@ -12,7 +12,7 @@
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// Set AI owner to Player.
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//_group setGroupOwner (owner player);
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// Not tested this one, may need to apply above one.
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//ExileServerOwnershipSwapQueue pushBack [_group,_playerObject];
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//ExileServerOwnershipSwapQueue pushBack [_group,player];
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for "_i" from 1 to _units do {
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