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Update MM5.sqf
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@ -1,16 +1,9 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 5";
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diag_log format ["DMS :: Main Mission 5 started at (%1)",_pos];
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@ -22,33 +15,22 @@ diag_log format ["DMS :: Main Mission 5 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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//[_crate] call createBox;
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// [_crate, amount of weapons, amount of ammo] call createBox;
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//[_pos, amount of ai ] call DMS_SpawnAI;
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[_pos,4] call DMS_SpawnAI;
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[_pos,4,5] call DMS_SpawnAI;
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[] call DMS_CleanUp;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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sleep 150;
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[_pos,_crate] call DMS_CleanUp;
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[] call DMS_SelectMission;
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