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Fixing a couple of oopsies
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@ -4,7 +4,7 @@ class CfgPatches
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = "July 11, 2016";
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a3_DMS_version = "July 16, 2016";
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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@ -22,7 +22,7 @@
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//#define GIVE_AI_APEX_WEAPONS 1
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// Uncomment this if you want Apex gear on AI. Uniforms, Vests, Backpacks, Helmets,Scopes
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//#define GIVE_AI_APEX_GEAR
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//#define GIVE_AI_APEX_GEAR 1
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// Uncomment this if you want Apex weapons in loot crates
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//#define USE_APEX_WEAPONS_IN_CRATES 1
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@ -218,8 +218,8 @@ if (DMS_ShowDifficultyColorLegend) then
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{
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missionNamespace setVariable
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[
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format["DMS_Mission_%1",_missionName],
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compileFinal preprocessFileLineNumbers (format ["\x\addons\DMS\missions\bandit\%1.sqf",_missionName])
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format["DMS_Mission_%1",_x],
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compileFinal preprocessFileLineNumbers (format ["\x\addons\DMS\missions\bandit\%1.sqf",_x])
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];
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[_x] call DMS_fnc_SpawnBanditMission;
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@ -26,6 +26,16 @@ DMS_CrateCase_DiverGear =
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"arifle_SDAR_F"
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],
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[
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"20Rnd_556x45_UW_mag",
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"U_O_Wetsuit",
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"U_O_Wetsuit",
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"U_O_Wetsuit",
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@ -111,9 +111,8 @@ if (DMS_MarkerText_ShowMissionPrefix) then
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if (_randomMarker) then
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{
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private _dir = random 360;
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private _dis = DMS_MarkerPosRandomRadius call DMS_fnc_SelectRandomVal;
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private _npos = _pos getPos [_dis,_dir];
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private _npos = _pos getPos [_dis,random 360];
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_circle setMarkerPos _npos;
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_dot setMarkerPos _npos;
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@ -131,8 +131,8 @@ if ((!isNull _playerObj) && {(_playerUID != "") && {_playerObj isKindOf "Exile_U
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{
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private _group = group _playerObj;
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private _members = units _group;
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//if (!(_group isEqualTo ExileGraveyardGroup) && {(count _members)>1}) then
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if ((count _members)>1) then
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if (!(_group isEqualTo ExileServerLoneWolfGroup) && {(count _members)>1}) then
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{
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private _msg = format
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[
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@ -4,6 +4,11 @@
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### Main Branch
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### July 16, 2016 (12:15 AM CST-America):
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* Fixed a typo in the post-init when using "DMS_BanditMissionsOnServerStart" (thanks to [jmayr2000 on the forums](http://www.exilemod.com/profile/76602-jmayr2000/) for reporting the issue)
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* The "underwater_stash" mission will now actually spawn ammo for the SDARs in the crate on land (thanks to "Valthos" for pointing that out).
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* Members in the Exile "Lone Wolf" group will no longer get notified when another "Lone Wolf" kills an AI.
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### July 11, 2016 (7:00 PM CST-America):
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* Fixed spawning missions on server start if it wasn't listed in static/bandit missions.
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* Moved the freeze manager to FSM.
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