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More beta changes
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@ -701,24 +701,58 @@ DMS_Use_Map_Config = true; // Whether or not to use config overwrites specific t
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"arifle_MXM_Black_F",
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"srifle_DMR_02_F"
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];
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DMS_BoxSurvivalSupplies = [ //List of survival supplies (food/drink/meds) that can spawn in a crate
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"Exile_Item_Catfood_Cooked",
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DMS_BoxFood = [ // List of food that can spawn in a crate.
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"Exile_Item_GloriousKnakworst_Cooked",
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"Exile_Item_Surstromming_Cooked",
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"Exile_Item_SausageGravy_Cooked",
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"Exile_Item_ChristmasTinner_Cooked",
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"Exile_Item_BBQSandwich_Cooked",
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"Exile_Item_PlasticBottleFreshWater",
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"Exile_Item_PlasticBottleFreshWater",
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"Exile_Item_Matches",
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"Exile_Item_CookingPot"
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"Exile_Item_Catfood_Cooked",
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"Exile_Item_DogFood_Cooked"
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];
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DMS_BoxBuildingSupplies = [ // List of building supplies that can spawn in a crate
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DMS_BoxDrinks = [
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"Exile_Item_PlasticBottleCoffee",
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"Exile_Item_PowerDrink",
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"Exile_Item_PlasticBottleFreshWater",
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"Exile_Item_EnergyDrink",
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"Exile_Item_MountainDupe"
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];
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DMS_BoxMeds = [
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"Exile_Item_InstaDoc",
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"Exile_Item_Vishpirin",
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"Exile_Item_Bandage"
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];
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DMS_BoxSurvivalSupplies = [ //List of survival supplies (food/drink/meds) that can spawn in a crate. "DMS_BoxFood", "DMS_BoxDrinks", and "DMS_BoxMeds" is automatically added to this list.
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"Exile_Item_Matches",
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"Exile_Item_CookingPot",
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"Exile_Melee_Axe",
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"Exile_Item_CanOpener"
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] + DMS_BoxFood + DMS_BoxDrinks + DMS_BoxMeds;
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DMS_BoxBaseParts = [
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"Exile_Item_CamoTentKit",
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"Exile_Item_WoodWallKit",
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"Exile_Item_WoodWallHalfKit",
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"Exile_Item_WoodDoorwayKit",
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"Exile_Item_WoodDoorKit",
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"Exile_Item_WoodFloorKit",
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"Exile_Item_WoodFloorPortKit",
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"Exile_Item_WoodStairsKit",
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"Exile_Item_WoodSupportKit",
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"Exile_Item_FortificationUpgrade"
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];
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DMS_BoxCraftingMaterials = [
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"Exile_Item_MetalPole",
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"Exile_Item_MetalBoard",
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"Exile_Item_LightBulb",
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"Exile_Item_JunkMetal",
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"Exile_Item_ExtensionCord",
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"Exile_Item_DuctTape"
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"Exile_Item_JunkMetal"
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];
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DMS_BoxTools = [
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"Exile_Item_Grinder",
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"Exile_Item_Handsaw"
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];
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DMS_BoxBuildingSupplies = [ // List of building supplies that can spawn in a crate ("DMS_BoxBaseParts", "DMS_BoxCraftingMaterials", and "DMS_BoxTools" are automatically added to this list. "DMS_BoxCraftingMaterials" is added twice for weight.)
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"Exile_Item_DuctTape",
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"Exile_Item_PortableGeneratorKit"
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] + DMS_BoxBaseParts + DMS_BoxCraftingMaterials + DMS_BoxCraftingMaterials + DMS_BoxTools;
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DMS_BoxOptics = [ // List of optics that can spawn in a crate
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"optic_Arco",
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"optic_Hamr",
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@ -69,7 +69,7 @@ _wreck = createVehicle ["Land_Wreck_Ural_F",[(_pos select 0) - 10, (_pos select
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_crate_loot_values1 =
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[
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2, // Weapons
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15, // Items
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[15,DMS_BoxBuildingSupplies], // Items
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2 // Backpacks
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];
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_crate_loot_values2 =
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@ -156,7 +156,7 @@ if !(_added) exitWith
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} forEach _missionAIUnits;
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_cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1));
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{
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_cleanup pushBack (_x select 0);
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} foreach (_missionObjs select 2);
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@ -181,4 +181,4 @@ if !(_added) exitWith
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if (DMS_DEBUG) then
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{
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(format ["MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]) call DMS_fnc_DebugLog;
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};
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};
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@ -96,7 +96,7 @@ _vehicle = [_vehClass,_pos] call DMS_fnc_SpawnNonPersistentVehicle;
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_crate_loot_values =
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[
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3, // Weapons
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[15,["Exile_Item_WoodWallKit","Exile_Item_WoodWallHalfKit","Exile_Item_WoodDoorwayKit","Exile_Item_WoodDoorKit","Exile_Item_Codelock","Exile_Item_PortableGeneratorKit","Exile_Item_WoodFloorKit","Exile_Item_WoodFloorPortKit"]], // Items
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[25,DMS_BoxBuildingSupplies], // Items
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2 // Backpacks
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];
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@ -178,7 +178,7 @@ if !(_added) exitWith
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} forEach _missionAIUnits;
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_cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1));
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{
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_cleanup pushBack (_x select 0);
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} foreach (_missionObjs select 2);
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@ -203,4 +203,4 @@ if !(_added) exitWith
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if (DMS_DEBUG) then
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{
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(format ["MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]) call DMS_fnc_DebugLog;
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};
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};
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13
README.md
13
README.md
@ -121,7 +121,7 @@ ___
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___
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# Changelog:
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#### **BETA CHANGELOG** Last Updated January 9, 2016 (11:05 AM CST-America):
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#### **BETA CHANGELOG** Last Updated January 11, 2016 (1:00 PM CST-America):
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* **NEW CONFIG VALUES:**
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DMS_MissionTimeoutResetFrequency
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@ -137,6 +137,13 @@ ___
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DMS_ai_skill_randomIntermediate
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DMS_MinimumMagCount
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DMS_MaximumMagCount
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DMS_BoxFood
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DMS_BoxDrinks
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DMS_BoxMeds
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DMS_BoxBaseParts
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DMS_BoxCraftingMaterials
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DMS_BoxTools
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* **UPDATING THE MISSIONS "bauhaus" AND "construction" ARE HIGHLY RECOMMENDED.**
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* Created a couple new config examples.
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* DMS will now use its own "PUID" for spawning persistent vehicles (instead of mine).
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* Added "Taviana" to default map configs.
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@ -158,6 +165,10 @@ ___
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* "DMS_fnc_SpawnAIVehicle" no longer sets the crew's behavior to "aware".
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* Optimized "DMS_fnc_TargetsKilled".
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* "DMS_explode_onRoadkill" now spawns the mine ON the player that ran the AI over, so damage to the vehicle is guaranteed no matter how fast the vehicle was going.
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* Added some of the latest Exile items and tools.
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* Loot configs for Survival Supplies and Construction Supplies have been split up and made more modular so they're easier to configure.
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* The "bauhaus" mission is now actually guaranteed to spawn construction supplies.
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* The "construction" mission spawns a greater variety and quantity of building supplies (and the supplies aren't hardcoded).
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