github pls

Conflicts:
	@ExileServer/addons/a3_dms/DMS_init.sqf
	@ExileServer/addons/a3_dms/crates/DMS_CreateBox.sqf
	@ExileServer/addons/a3_dms/missions/MM1.sqf
	@ExileServer/addons/a3_dms/missions/MM10.sqf
	@ExileServer/addons/a3_dms/missions/MM2.sqf
	@ExileServer/addons/a3_dms/missions/MM3.sqf
	@ExileServer/addons/a3_dms/missions/MM4.sqf
	@ExileServer/addons/a3_dms/missions/MM5.sqf
	@ExileServer/addons/a3_dms/missions/MM6.sqf
	@ExileServer/addons/a3_dms/missions/MM7.sqf
	@ExileServer/addons/a3_dms/missions/MM8.sqf
	@ExileServer/addons/a3_dms/missions/MM9.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_CreateMarker.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_cleanup.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_findSafePos.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_fnc_nearbyPlayers.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_selectMission.sqf
	@ExileServer/addons/a3_dms/scripts/DMS_spawnAI.sqf
	Pre-Packed PBO/a3_dms.pbo
	README.md
This commit is contained in:
eraser1 2015-08-31 14:46:28 -05:00
commit 96bb053267
20 changed files with 845 additions and 0 deletions

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// Made by Defent for Defents Mission System
// And for Numenadayz.com
// Compiles for custom files.
DMS_findSafePos = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_findSafePos.sqf";
DMS_createBox = compile preprocessFileLineNumbers "\x\addons\dms\crates\DMS_CreateBox.sqf";
DMS_CreateMarker = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_CreateMarker.sqf";
DMS_spawnAI = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_spawnAI.sqf";
DMS_selectMission = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_selectMission.sqf";
DMS_CleanUp = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_CleanUp.sqf";
DMS_markerLoop = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_markerLoop.sqf";
// CONFIGS
//DMS_UseMissions = true;
//DMS_DetectNearWater = true;
//DMS_MissionMin = 60; // Timers in seconds
//DMS_MissionMax = 120; // Timers in seconds
//DMS_player_minDist = 700;
DMS_MisMinTime = 600; // 10 mins
DMS_MisMaxTime = 1200; // 20 mins
DMS_CleanUpTimer = 300; // set to 300 for 5 minutes to clean up the missions.
// CONFIGS
uiSleep 2;
// Selects the mission
[] call DMS_selectMission;
// Loops markers
//[] call DMS_markerLoop;
diag_log "DMS :: Functions loaded - starting the rest of the script.";

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// The content of the boxes.
private ["_type","_crate"];
_type = _this select 0;
_crate = _this select 1;
clearWeaponCargoGlobal _crate;
clearMagazineCargoGlobal _crate;
clearItemCargoGlobal _crate;
switch (_type) do
{
// Intermediate loot
case 1:
{
_crate addItemCargoGlobal ["Exile_Item_WoodWallKit",6];
_crate addItemCargoGlobal ["Exile_Item_WoodWallHalfKit",2];
_crate addItemCargoGlobal ["Exile_Item_WoodDoorwayKit",1];
_crate addItemCargoGlobal ["Exile_Item_PlasticBottleFreshWater",5];
_crate addItemCargoGlobal ["Exile_Melee_Axe",2];
_crate addItemCargoGlobal ["Exile_Item_BBQSandwich",2];
_crate addItemCargoGlobal ["Exile_Item_Beer",3];
_crate addItemCargoGlobal ["Exile_Item_CamoTentKit",3];
_crate addItemCargoGlobal ["Exile_Item_CampFireKit",5];
_crate addItemCargoGlobal ["Exile_Item_InstaDoc",5];
_crate addItemCargoGlobal ["Exile_Item_JunkMetal",2];
_crate addItemCargoGlobal ["Exile_Item_SafeKit",1];
_crate addItemCargoGlobal ["Exile_Item_MetalBoard",2];
_crate addItemCargoGlobal ["Exile_Item_DuctTape",2];
_crate addItemCargoGlobal ["Exile_Item_ExtensionCord",2];
_crate addItemCargoGlobal ["Exile_Item_PortableGeneratorkit",1];
};
// Much loot
case 2:
{
_crate addItemCargoGlobal ["Exile_Item_WoodWallKit",5];
_crate addItemCargoGlobal ["Exile_Item_WoodWallHalfKit",5];
_crate addItemCargoGlobal ["Exile_Item_WoodDoorwayKit",1];
_crate addItemCargoGlobal ["Exile_Item_PlasticBottleFreshWater",5];
_crate addItemCargoGlobal ["Exile_Melee_Axe",5];
_crate addItemCargoGlobal ["Exile_Item_BBQSandwich",5];
_crate addItemCargoGlobal ["Exile_Item_Beer",5];
_crate addItemCargoGlobal ["Exile_Item_CamoTentKit",5];
_crate addItemCargoGlobal ["Exile_Item_CampFireKit",5];
_crate addItemCargoGlobal ["Exile_Item_InstaDoc",5];
_crate addItemCargoGlobal ["Exile_Item_JunkMetal",5];
_crate addItemCargoGlobal ["Exile_Item_SafeKit",5];
_crate addItemCargoGlobal ["Exile_Item_MetalBoard",5];
_crate addItemCargoGlobal ["Exile_Item_DuctTape",5];
_crate addItemCargoGlobal ["Exile_Item_ExtensionCord",5];
_crate addItemCargoGlobal ["Exile_Item_PortableGeneratorkit",5];
};
// add more cases if you want.
};

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
// associate pos with find safe pos fnc
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 1";
diag_log format ["DMS :: Main Mission 1 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
//[(_pos),(5),(4)] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 10";
diag_log format ["DMS :: Main Mission 10 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 2";
diag_log format ["DMS :: Main Mission 2 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 3";
diag_log format ["DMS :: Main Mission 3 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 4";
diag_log format ["DMS :: Main Mission 4 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 5";
diag_log format ["DMS :: Main Mission 5 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
//[_crate] call createBox;
// [_crate, amount of weapons, amount of ammo] call createBox;
[1,_crate] call DMS_createBox;
uiSleep 2;
//[_pos, amount of ai ] call DMS_SpawnAI;
[_pos,4,5] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 6";
diag_log format ["DMS :: Main Mission 6 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 7";
diag_log format ["DMS :: Main Mission 7 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 8";
diag_log format ["DMS :: Main Mission 8 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
/*
_playerClose = false;
_mainTimer = true;
//_missStartTime = floor(time);
*/
// associate pos with find safe pos
_pos = call DMS_findSafePos;
uiSleep 1;
_missname = "Main Mission 9";
diag_log format ["DMS :: Main Mission 9 started at (%1)",_pos];
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
// Spawn Marker
[_pos,_missname] call DMS_CreateMarker;
// Spawn Box
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
[1,_crate] call DMS_createBox;
uiSleep 2;
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
// spawn AI
//[_pos,5,4] call DMS_SpawnAI;
[_pos,5,4] call DMS_SpawnAI;
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
// Run Cleanup
[_pos,_crate] call DMS_CleanUp;
uiSleep 150;
[] call DMS_SelectMission;

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private["_mark","_name"];
DMS_Cords = _this select 0;
DMS_MainName = _this select 1;
_mark = createMarker ["DMS_MainMarker", DMS_Cords];
"DMS_MainMarker" setMarkerColor "ColorRed";
"DMS_MainMarker" setMarkerShape "ELLIPSE";
"DMS_MainMarker" setMarkerBrush "Grid";
"DMS_MainMarker" setMarkerSize [150,150];
_name = createMarker ["DMS_MainDot", DMS_Cords];
"DMS_MainDot" setMarkerColor "ColorBlack";
"DMS_MainDot" setMarkerType "mil_dot";
"DMS_MainDot" setMarkerText DMS_MainName;

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private ["_pos","_crate"];
_pos = _this select 0;
_crate = _this select 1;
deleteMarker "DMS_MainMarker";
deleteMarker "DMS_MainDot";
uiSleep DMS_CleanUpTimer;
{
_x enableSimulation false;
_x removeAllMPEventHandlers "mpkilled";
_x removeAllMPEventHandlers "mphit";
_x removeAllMPEventHandlers "mprespawn";
_x removeAllEventHandlers "FiredNear";
_x removeAllEventHandlers "HandleDamage";
_x removeAllEventHandlers "Killed";
_x removeAllEventHandlers "Fired";
_x removeAllEventHandlers "GetOut";
_x removeAllEventHandlers "GetIn";
_x removeAllEventHandlers "Local";
// clearVehicleInit _this;
deleteVehicle _crate;
deleteGroup (group _x);
_x = nil;
} forEach (_pos nearObjects 80);
diag_log "DMS :: Mission got cleaned up!";

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private ["_pos","_centerPos","_fetchPos","_mapRadii"];
//_centerPos = [getMarkerPos "center",4000,20000,10,0,25,0];
//_centerPos = [getMarkerPos "center",2000,4000,10,0,25,0];
_centerPos = [15440, 15342, 0];
_mapRadii = 17000;
_fetchPos = false;
_int = 1;
while {!_fetchPos} do {
sleep 2;
//_pos = _centerPos call BIS_fnc_findSafePos;
_pos = [_centerPos,150,_mapRadii,10,0,20,0] call BIS_fnc_findSafePos;
_int = _int + 1;
_fetchPos = true;
if (_fetchPos) then {
diag_log format ["DMS :: Found valid position at: (%1) in (%2) tries!",_pos,_int];
};
// more if exceptions to come
// water if exception to be added above
};
_pos

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// Not being used at the moment.
DMS_fnc_nearbyPlayers = {
private ["_pos", "_isNearList", "_isNear"];
_pos = [_this, 0, objNull, [objNull,[]], [2,3]] call BIS_fnc_param;
_dis = [_this, 1, DMS_player_minDist, [0]] call BIS_fnc_param;
_isNearList = _pos nearEntities ["Exile_Unit_Player",_dis];
_isNear = false;
// Check for Players
if ((count(_isNearList)) > 0) then {
{
if (isPlayer _x) exitWith {
_isNear = true;
};
false;
} count _isNearList;
};
// Check for Players in Vehicles
if !(_isNear) then {
_isNearList = _pos nearEntities [["LandVehicle", "Air", "Ship"], _dis];
{
if (_isNear) exitWith {};
{
if (isPlayer _x) exitWith {
_isNear = true;
};
false;
} count (crew _x);
false;
} count _isNearList;
};
_isNear
};

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/*
private["_mark","_name","_loop"];
_loop = true;
diag_log format ["DMS :: Marker loop script started."];
while {_loop} do
{
uiSleep 25;
if (!(getMarkerColor "DMS_MainMarker" = "")) then {
deleteMarker "DMS_MainMarker";
deleteMarker "DMS_MainDot";
_mark = createMarker ["DMS_MainMarker", DMS_Cords];
"DMS_MainMarker" setMarkerColor "ColorRed";
"DMS_MainMarker" setMarkerShape "ELLIPSE";
"DMS_MainMarker" setMarkerBrush "Grid";
"DMS_MainMarker" setMarkerSize [150,150];
_name = createMarker ["DMS_MainDot", DMS_Cords];
"DMS_MainDot" setMarkerColor "ColorBlack";
"DMS_MainDot" setMarkerType "mil_dot";
"DMS_MainDot" setMarkerText DMS_MainName;
};
};
*/

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private ["_sleepTime","_run","_countArray","_randomMiss","_missVar","_missionFnc","_MainArray"];
_MainArray = ["MM1","MM2","MM3","MM4","MM5","MM6","MM7","MM8","MM9","MM10"];
_sleepTime = (random (DMS_MisMaxTime - DMS_MisMinTime)) + DMS_MisMinTime;
sleep _sleepTime;
_countArray = count _MainArray;
_slct = floor (random _countArray);
_missVar = _MainArray select _slct;
uiSleep 2;
// Help from secret skype group.
call compile preprocessfilelinenumbers format["\x\addons\DMS\missions\%1.sqf",_missVar];

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private ["_group", "_pos","_soldier","_skill","_units","_playerObject"];
_pos = _this select 0;
_units = _this select 1;
_skill = _this select 2;
_group = createGroup EAST;
_group setBehaviour "COMBAT";
_group setCombatMode "RED";
_group allowFleeing 0;
// Set AI owner to Player.
//_group setGroupOwner (owner player);
// Not tested this one, may need to apply above one.
//ExileServerOwnershipSwapQueue pushBack [_group,_playerObject];
for "_i" from 1 to _units do {
_soldier = _group createUnit ["i_g_soldier_unarmed_f", [_pos select 0, _pos select 1, 0], [], 1, "Form"];
_soldier addeventhandler ["fired", {(_this select 0) setvehicleammo 1}];
removeAllAssignedItems _soldier;
removeUniform _soldier;
removeHeadgear _soldier;
removeAllItems _soldier;
removeAllWeapons _soldier;
uiSleep 1;
_soldier forceaddUniform "U_I_officerUniform";
_soldier addVest " V_TacVest_blk_POLICE ";
_soldier addGoggles "G_Tactical_Clear";
for "_i" from 1 to 3 do {
_soldier addItemToVest "30Rnd_65x39_caseless_mag";
};
_soldier addWeapon "arifle_MXC_Holo_pointer_F";
_soldier setRank "Private";
{
_soldier enableAI _x;
}forEach ["TARGET","AUTOTARGET","MOVE","ANIM"];
_soldier disableAI "FSM";
_soldier allowDammage true;
// FIX FOR Ai vs Ai killing.
[_soldier] joinSilent _group;
switch (_skill) do
{
case 1:
{
_soldier setSkill ["aimingspeed", 0.05];
_soldier setSkill ["spotdistance", 0.05];
_soldier setSkill ["aimingaccuracy", 0.02];
_soldier setSkill ["aimingshake", 0.02];
_soldier setSkill ["spottime", 0.1];
_soldier setSkill ["spotdistance", 0.3];
_soldier setSkill ["commanding", 0.3];
_soldier setSkill ["general", 0.2];
};
case 2:
{
_soldier setSkill ["spotdistance", 0.1];
_soldier setSkill ["aimingaccuracy", 0.05];
_soldier setSkill ["aimingshake", 0.05];
_soldier setSkill ["spottime", 0.2];
_soldier setSkill ["spotdistance", 0.4];
_soldier setSkill ["commanding", 0.4];
_soldier setSkill ["general", 0.3];
};
case 3:
{
_soldier setSkill ["aimingspeed", 0.15];
_soldier setSkill ["spotdistance", 0.15];
_soldier setSkill ["aimingaccuracy", 0.1];
_soldier setSkill ["aimingshake", 0.1];
_soldier setSkill ["spottime", 0.3];
_soldier setSkill ["spotdistance", 0.5];
_soldier setSkill ["commanding", 0.5];
_soldier setSkill ["general", 0.6];
};
case 4:
{
_soldier setSkill ["aimingspeed", 0.3];
_soldier setSkill ["spotdistance", 0.3];
_soldier setSkill ["aimingaccuracy", 0.3];
_soldier setSkill ["aimingshake", 0.3];
_soldier setSkill ["spottime", 0.4];
_soldier setSkill ["spotdistance", 0.6];
_soldier setSkill ["commanding", 0.6];
_soldier setSkill ["general", 0.7];
};
case 5:
{
_soldier setSkill ["aimingspeed", 0.9];
_soldier setSkill ["spotdistance", 0.9];
_soldier setSkill ["aimingaccuracy", 0.9];
_soldier setSkill ["aimingshake", 0.9];
_soldier setSkill ["spottime", 0.9];
_soldier setSkill ["spotdistance", 0.9];
_soldier setSkill ["commanding", 0.8];
};
case 6: // Stupidly fucking OP.
{
_soldier setSkill ["aimingspeed", 1];
_soldier setSkill ["spotdistance", 1];
_soldier setSkill ["aimingaccuracy", 1];
_soldier setSkill ["aimingshake", 1];
_soldier setSkill ["spottime", 1];
_soldier setSkill ["spotdistance", 1];
_soldier setSkill ["commanding", 1];
};
};
};
_soldier