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Fixes + Tweaks
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@ -16,7 +16,7 @@ _side = "bandit";
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// find position
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// find position
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_pos = call DMS_findSafePos;
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_pos = [10,100] call DMS_findSafePos;
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// Set general mission difficulty
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// Set general mission difficulty
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@ -128,12 +128,12 @@ if ((_backpackCount > 0) && {count _backpacks>0}) then
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};
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};
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if(DMS_RareLoot && {count DMS_RareLoot>0}) then
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if(DMS_RareLoot && {count DMS_RareLootList>0}) then
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{
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{
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// (Maybe) Add rare loot
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// (Maybe) Add rare loot
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if(random 100 < DMS_RareLootChance) then
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if(random 100 < DMS_RareLootChance) then
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{
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{
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_item = DMS_RareLoot call BIS_fnc_selectRandom;
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_item = DMS_RareLootList call BIS_fnc_selectRandom;
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if ((typeName _item)=="STRING") then
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if ((typeName _item)=="STRING") then
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{
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{
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_item = [_item,1];
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_item = [_item,1];
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