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Whoops
Fixed a silly mistake
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@ -80,16 +80,12 @@ for "_i" from 1 to _count do {
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// An AI will definitely spawn with a launcher if you define type
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if ((!isNil "_launcher") || {DMS_ai_use_launchers && {(random 100) <= DMS_ai_use_launchers_chance}}) then
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{
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/*
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if (!isNil "_launcher") then
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if (isNil "_launcher") then
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{
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_launcher = "AT";
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};
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_launcher = ((missionNamespace getVariable [format ["DMS_AI_wep_launchers_%1",_launcher],["launch_NLAW_F"]]) call BIS_fnc_selectRandom);
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*/
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_launcher = DMS_AI_wep_launchers_AT call BIS_fnc_selectRandom;
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_unit addBackpack "B_Carryall_mcamo";
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