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// Made by Defent for Defents Mission System
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// And for Numenadayz.com
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// Compiles for custom files.
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DMS_findSafePos = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_findSafePos.sqf";
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DMS_createBox = compile preprocessFileLineNumbers "\x\addons\dms\crates\DMS_CreateBox.sqf";
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DMS_CreateMarker = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_CreateMarker.sqf";
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DMS_spawnAI = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_spawnAI.sqf";
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DMS_selectMission = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_selectMission.sqf";
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DMS_CleanUp = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_CleanUp.sqf";
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DMS_markerLoop = compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_markerLoop.sqf";
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// CONFIGS
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//DMS_UseMissions = true;
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//DMS_DetectNearWater = true;
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//DMS_MissionMin = 60; // Timers in seconds
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//DMS_MissionMax = 120; // Timers in seconds
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//DMS_player_minDist = 700;
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DMS_MisMinTime = 600; // 10 mins
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DMS_MisMaxTime = 1200; // 20 mins
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DMS_CleanUpTimer = 300; // set to 300 for 5 minutes to clean up the missions.
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// CONFIGS
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uiSleep 2;
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// Selects the mission
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[] call DMS_selectMission;
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// Loops markers
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//[] call DMS_markerLoop;
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diag_log "DMS :: Functions loaded - starting the rest of the script.";
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@ -1,56 +0,0 @@
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// The content of the boxes.
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private ["_type","_crate"];
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_type = _this select 0;
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_crate = _this select 1;
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clearWeaponCargoGlobal _crate;
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clearMagazineCargoGlobal _crate;
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clearItemCargoGlobal _crate;
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switch (_type) do
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{
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// Intermediate loot
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case 1:
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{
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_crate addItemCargoGlobal ["Exile_Item_WoodWallKit",6];
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_crate addItemCargoGlobal ["Exile_Item_WoodWallHalfKit",2];
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_crate addItemCargoGlobal ["Exile_Item_WoodDoorwayKit",1];
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_crate addItemCargoGlobal ["Exile_Item_PlasticBottleFreshWater",5];
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_crate addItemCargoGlobal ["Exile_Melee_Axe",2];
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_crate addItemCargoGlobal ["Exile_Item_BBQSandwich",2];
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_crate addItemCargoGlobal ["Exile_Item_Beer",3];
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_crate addItemCargoGlobal ["Exile_Item_CamoTentKit",3];
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_crate addItemCargoGlobal ["Exile_Item_CampFireKit",5];
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_crate addItemCargoGlobal ["Exile_Item_InstaDoc",5];
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_crate addItemCargoGlobal ["Exile_Item_JunkMetal",2];
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_crate addItemCargoGlobal ["Exile_Item_SafeKit",1];
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_crate addItemCargoGlobal ["Exile_Item_MetalBoard",2];
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_crate addItemCargoGlobal ["Exile_Item_DuctTape",2];
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_crate addItemCargoGlobal ["Exile_Item_ExtensionCord",2];
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_crate addItemCargoGlobal ["Exile_Item_PortableGeneratorkit",1];
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};
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// Much loot
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case 2:
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{
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_crate addItemCargoGlobal ["Exile_Item_WoodWallKit",5];
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_crate addItemCargoGlobal ["Exile_Item_WoodWallHalfKit",5];
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_crate addItemCargoGlobal ["Exile_Item_WoodDoorwayKit",1];
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_crate addItemCargoGlobal ["Exile_Item_PlasticBottleFreshWater",5];
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_crate addItemCargoGlobal ["Exile_Melee_Axe",5];
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_crate addItemCargoGlobal ["Exile_Item_BBQSandwich",5];
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_crate addItemCargoGlobal ["Exile_Item_Beer",5];
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_crate addItemCargoGlobal ["Exile_Item_CamoTentKit",5];
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_crate addItemCargoGlobal ["Exile_Item_CampFireKit",5];
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_crate addItemCargoGlobal ["Exile_Item_InstaDoc",5];
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_crate addItemCargoGlobal ["Exile_Item_JunkMetal",5];
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_crate addItemCargoGlobal ["Exile_Item_SafeKit",5];
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_crate addItemCargoGlobal ["Exile_Item_MetalBoard",5];
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_crate addItemCargoGlobal ["Exile_Item_DuctTape",5];
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_crate addItemCargoGlobal ["Exile_Item_ExtensionCord",5];
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_crate addItemCargoGlobal ["Exile_Item_PortableGeneratorkit",5];
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};
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// add more cases if you want.
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};
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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// associate pos with find safe pos fnc
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 1";
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diag_log format ["DMS :: Main Mission 1 started at (%1)",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[_pos,5,4] call DMS_SpawnAI;
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[_pos,_crate] call DMS_CleanUp;
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uiSleep 150;
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[] call DMS_SelectMission;
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 10";
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diag_log format ["DMS :: Main Mission 10 started at (%1)",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[_pos,5,4] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[_pos,_crate] call DMS_CleanUp;
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uiSleep 150;
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[] call DMS_SelectMission;
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 2";
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diag_log format ["DMS :: Main Mission 2 started at (%1)",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[_pos,5,4] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[_pos,_crate] call DMS_CleanUp;
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uiSleep 150;
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[] call DMS_SelectMission;
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 3";
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diag_log format ["DMS :: Main Mission 3 started at (%1)",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[_pos,5,4] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[_pos,_crate] call DMS_CleanUp;
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uiSleep 150;
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[] call DMS_SelectMission;
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 4";
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diag_log format ["DMS :: Main Mission 4 started at (%1)",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[_pos,5,4] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[_pos,_crate] call DMS_CleanUp;
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uiSleep 150;
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[] call DMS_SelectMission;
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 5";
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diag_log format ["DMS :: Main Mission 5 started at (%1)",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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//[_crate] call createBox;
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// [_crate, amount of weapons, amount of ammo] call createBox;
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//[_pos, amount of ai ] call DMS_SpawnAI;
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[_pos,4,5] call DMS_SpawnAI;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[_pos,_crate] call DMS_CleanUp;
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uiSleep 150;
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[] call DMS_SelectMission;
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 6";
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diag_log format ["DMS :: Main Mission 6 started at (%1)",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[_pos,5,4] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[_pos,_crate] call DMS_CleanUp;
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uiSleep 150;
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[] call DMS_SelectMission;
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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uiSleep 1;
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_missname = "Main Mission 7";
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diag_log format ["DMS :: Main Mission 7 started at (%1)",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[_pos,5,4] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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|
||||
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
|
||||
|
||||
uiSleep 1;
|
||||
|
||||
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
// Run Cleanup
|
||||
[_pos,_crate] call DMS_CleanUp;
|
||||
|
||||
uiSleep 150;
|
||||
|
||||
[] call DMS_SelectMission;
|
||||
|
@ -1,50 +0,0 @@
|
||||
private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
|
||||
|
||||
/*
|
||||
_playerClose = false;
|
||||
_mainTimer = true;
|
||||
//_missStartTime = floor(time);
|
||||
*/
|
||||
|
||||
// associate pos with find safe pos
|
||||
_pos = call DMS_findSafePos;
|
||||
|
||||
uiSleep 1;
|
||||
|
||||
|
||||
_missname = "Main Mission 8";
|
||||
diag_log format ["DMS :: Main Mission 8 started at (%1)",_pos];
|
||||
|
||||
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
|
||||
// Spawn Marker
|
||||
[_pos,_missname] call DMS_CreateMarker;
|
||||
|
||||
// Spawn Box
|
||||
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
|
||||
[1,_crate] call DMS_createBox;
|
||||
|
||||
uiSleep 2;
|
||||
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
|
||||
|
||||
// spawn AI
|
||||
//[_pos,5,4] call DMS_SpawnAI;
|
||||
[_pos,5,4] call DMS_SpawnAI;
|
||||
|
||||
|
||||
|
||||
|
||||
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
|
||||
|
||||
uiSleep 1;
|
||||
|
||||
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
// Run Cleanup
|
||||
[_pos,_crate] call DMS_CleanUp;
|
||||
|
||||
uiSleep 150;
|
||||
|
||||
[] call DMS_SelectMission;
|
||||
|
@ -1,47 +0,0 @@
|
||||
private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
|
||||
|
||||
/*
|
||||
_playerClose = false;
|
||||
_mainTimer = true;
|
||||
//_missStartTime = floor(time);
|
||||
*/
|
||||
|
||||
// associate pos with find safe pos
|
||||
_pos = call DMS_findSafePos;
|
||||
|
||||
uiSleep 1;
|
||||
|
||||
|
||||
_missname = "Main Mission 9";
|
||||
diag_log format ["DMS :: Main Mission 9 started at (%1)",_pos];
|
||||
|
||||
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
// Spawn Marker
|
||||
[_pos,_missname] call DMS_CreateMarker;
|
||||
|
||||
// Spawn Box
|
||||
_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
|
||||
[1,_crate] call DMS_createBox;
|
||||
|
||||
uiSleep 2;
|
||||
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
|
||||
|
||||
// spawn AI
|
||||
//[_pos,5,4] call DMS_SpawnAI;
|
||||
[_pos,5,4] call DMS_SpawnAI;
|
||||
|
||||
|
||||
|
||||
waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
|
||||
|
||||
uiSleep 1;
|
||||
|
||||
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
// Run Cleanup
|
||||
[_pos,_crate] call DMS_CleanUp;
|
||||
|
||||
uiSleep 150;
|
||||
|
||||
[] call DMS_SelectMission;
|
@ -1,16 +0,0 @@
|
||||
private["_mark","_name"];
|
||||
DMS_Cords = _this select 0;
|
||||
DMS_MainName = _this select 1;
|
||||
|
||||
_mark = createMarker ["DMS_MainMarker", DMS_Cords];
|
||||
"DMS_MainMarker" setMarkerColor "ColorRed";
|
||||
"DMS_MainMarker" setMarkerShape "ELLIPSE";
|
||||
"DMS_MainMarker" setMarkerBrush "Grid";
|
||||
"DMS_MainMarker" setMarkerSize [150,150];
|
||||
|
||||
_name = createMarker ["DMS_MainDot", DMS_Cords];
|
||||
"DMS_MainDot" setMarkerColor "ColorBlack";
|
||||
"DMS_MainDot" setMarkerType "mil_dot";
|
||||
"DMS_MainDot" setMarkerText DMS_MainName;
|
||||
|
||||
|
@ -1,31 +0,0 @@
|
||||
private ["_pos","_crate"];
|
||||
_pos = _this select 0;
|
||||
_crate = _this select 1;
|
||||
deleteMarker "DMS_MainMarker";
|
||||
deleteMarker "DMS_MainDot";
|
||||
uiSleep DMS_CleanUpTimer;
|
||||
{
|
||||
_x enableSimulation false;
|
||||
_x removeAllMPEventHandlers "mpkilled";
|
||||
_x removeAllMPEventHandlers "mphit";
|
||||
_x removeAllMPEventHandlers "mprespawn";
|
||||
_x removeAllEventHandlers "FiredNear";
|
||||
_x removeAllEventHandlers "HandleDamage";
|
||||
_x removeAllEventHandlers "Killed";
|
||||
_x removeAllEventHandlers "Fired";
|
||||
_x removeAllEventHandlers "GetOut";
|
||||
_x removeAllEventHandlers "GetIn";
|
||||
_x removeAllEventHandlers "Local";
|
||||
// clearVehicleInit _this;
|
||||
deleteVehicle _crate;
|
||||
deleteGroup (group _x);
|
||||
_x = nil;
|
||||
|
||||
} forEach (_pos nearObjects 80);
|
||||
|
||||
diag_log "DMS :: Mission got cleaned up!";
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,31 +0,0 @@
|
||||
private ["_pos","_centerPos","_fetchPos","_mapRadii"];
|
||||
|
||||
//_centerPos = [getMarkerPos "center",4000,20000,10,0,25,0];
|
||||
//_centerPos = [getMarkerPos "center",2000,4000,10,0,25,0];
|
||||
_centerPos = [15440, 15342, 0];
|
||||
_mapRadii = 17000;
|
||||
|
||||
|
||||
_fetchPos = false;
|
||||
|
||||
_int = 1;
|
||||
|
||||
while {!_fetchPos} do {
|
||||
|
||||
sleep 2;
|
||||
|
||||
//_pos = _centerPos call BIS_fnc_findSafePos;
|
||||
_pos = [_centerPos,150,_mapRadii,10,0,20,0] call BIS_fnc_findSafePos;
|
||||
_int = _int + 1;
|
||||
_fetchPos = true;
|
||||
|
||||
if (_fetchPos) then {
|
||||
diag_log format ["DMS :: Found valid position at: (%1) in (%2) tries!",_pos,_int];
|
||||
};
|
||||
|
||||
// more if exceptions to come
|
||||
|
||||
// water if exception to be added above
|
||||
|
||||
};
|
||||
_pos
|
@ -1,35 +0,0 @@
|
||||
// Not being used at the moment.
|
||||
DMS_fnc_nearbyPlayers = {
|
||||
private ["_pos", "_isNearList", "_isNear"];
|
||||
_pos = [_this, 0, objNull, [objNull,[]], [2,3]] call BIS_fnc_param;
|
||||
_dis = [_this, 1, DMS_player_minDist, [0]] call BIS_fnc_param;
|
||||
|
||||
_isNearList = _pos nearEntities ["Exile_Unit_Player",_dis];
|
||||
_isNear = false;
|
||||
|
||||
// Check for Players
|
||||
if ((count(_isNearList)) > 0) then {
|
||||
{
|
||||
if (isPlayer _x) exitWith {
|
||||
_isNear = true;
|
||||
};
|
||||
false;
|
||||
} count _isNearList;
|
||||
};
|
||||
|
||||
// Check for Players in Vehicles
|
||||
if !(_isNear) then {
|
||||
_isNearList = _pos nearEntities [["LandVehicle", "Air", "Ship"], _dis];
|
||||
{
|
||||
if (_isNear) exitWith {};
|
||||
{
|
||||
if (isPlayer _x) exitWith {
|
||||
_isNear = true;
|
||||
};
|
||||
false;
|
||||
} count (crew _x);
|
||||
false;
|
||||
} count _isNearList;
|
||||
};
|
||||
_isNear
|
||||
};
|
@ -1,29 +0,0 @@
|
||||
/*
|
||||
private["_mark","_name","_loop"];
|
||||
_loop = true;
|
||||
|
||||
diag_log format ["DMS :: Marker loop script started."];
|
||||
|
||||
while {_loop} do
|
||||
{
|
||||
uiSleep 25;
|
||||
if (!(getMarkerColor "DMS_MainMarker" = "")) then {
|
||||
|
||||
|
||||
deleteMarker "DMS_MainMarker";
|
||||
deleteMarker "DMS_MainDot";
|
||||
|
||||
_mark = createMarker ["DMS_MainMarker", DMS_Cords];
|
||||
"DMS_MainMarker" setMarkerColor "ColorRed";
|
||||
"DMS_MainMarker" setMarkerShape "ELLIPSE";
|
||||
"DMS_MainMarker" setMarkerBrush "Grid";
|
||||
"DMS_MainMarker" setMarkerSize [150,150];
|
||||
|
||||
_name = createMarker ["DMS_MainDot", DMS_Cords];
|
||||
"DMS_MainDot" setMarkerColor "ColorBlack";
|
||||
"DMS_MainDot" setMarkerType "mil_dot";
|
||||
"DMS_MainDot" setMarkerText DMS_MainName;
|
||||
|
||||
};
|
||||
};
|
||||
*/
|
@ -1,19 +0,0 @@
|
||||
|
||||
private ["_sleepTime","_run","_countArray","_randomMiss","_missVar","_missionFnc","_MainArray"];
|
||||
|
||||
_MainArray = ["MM1","MM2","MM3","MM4","MM5","MM6","MM7","MM8","MM9","MM10"];
|
||||
|
||||
|
||||
_sleepTime = (random (DMS_MisMaxTime - DMS_MisMinTime)) + DMS_MisMinTime;
|
||||
sleep _sleepTime;
|
||||
|
||||
_countArray = count _MainArray;
|
||||
_slct = floor (random _countArray);
|
||||
_missVar = _MainArray select _slct;
|
||||
|
||||
uiSleep 2;
|
||||
// Help from secret skype group.
|
||||
call compile preprocessfilelinenumbers format["\x\addons\DMS\missions\%1.sqf",_missVar];
|
||||
|
||||
|
||||
|
@ -1,111 +0,0 @@
|
||||
private ["_group", "_pos","_soldier","_skill","_units","_playerObject"];
|
||||
_pos = _this select 0;
|
||||
_units = _this select 1;
|
||||
_skill = _this select 2;
|
||||
_group = createGroup EAST;
|
||||
_group setBehaviour "COMBAT";
|
||||
_group setCombatMode "RED";
|
||||
_group allowFleeing 0;
|
||||
|
||||
// Set AI owner to Player.
|
||||
//_group setGroupOwner (owner player);
|
||||
// Not tested this one, may need to apply above one.
|
||||
//ExileServerOwnershipSwapQueue pushBack [_group,_playerObject];
|
||||
|
||||
|
||||
for "_i" from 1 to _units do {
|
||||
_soldier = _group createUnit ["i_g_soldier_unarmed_f", [_pos select 0, _pos select 1, 0], [], 1, "Form"];
|
||||
_soldier addeventhandler ["fired", {(_this select 0) setvehicleammo 1}];
|
||||
|
||||
removeAllAssignedItems _soldier;
|
||||
removeUniform _soldier;
|
||||
removeHeadgear _soldier;
|
||||
removeAllItems _soldier;
|
||||
removeAllWeapons _soldier;
|
||||
uiSleep 1;
|
||||
_soldier forceaddUniform "U_I_officerUniform";
|
||||
_soldier addVest " V_TacVest_blk_POLICE ";
|
||||
_soldier addGoggles "G_Tactical_Clear";
|
||||
for "_i" from 1 to 3 do {
|
||||
_soldier addItemToVest "30Rnd_65x39_caseless_mag";
|
||||
};
|
||||
_soldier addWeapon "arifle_MXC_Holo_pointer_F";
|
||||
_soldier setRank "Private";
|
||||
{
|
||||
_soldier enableAI _x;
|
||||
}forEach ["TARGET","AUTOTARGET","MOVE","ANIM"];
|
||||
_soldier disableAI "FSM";
|
||||
_soldier allowDammage true;
|
||||
|
||||
// FIX FOR Ai vs Ai killing.
|
||||
[_soldier] joinSilent _group;
|
||||
|
||||
switch (_skill) do
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
_soldier setSkill ["aimingspeed", 0.05];
|
||||
_soldier setSkill ["spotdistance", 0.05];
|
||||
_soldier setSkill ["aimingaccuracy", 0.02];
|
||||
_soldier setSkill ["aimingshake", 0.02];
|
||||
_soldier setSkill ["spottime", 0.1];
|
||||
_soldier setSkill ["spotdistance", 0.3];
|
||||
_soldier setSkill ["commanding", 0.3];
|
||||
_soldier setSkill ["general", 0.2];
|
||||
};
|
||||
case 2:
|
||||
{
|
||||
_soldier setSkill ["spotdistance", 0.1];
|
||||
_soldier setSkill ["aimingaccuracy", 0.05];
|
||||
_soldier setSkill ["aimingshake", 0.05];
|
||||
_soldier setSkill ["spottime", 0.2];
|
||||
_soldier setSkill ["spotdistance", 0.4];
|
||||
_soldier setSkill ["commanding", 0.4];
|
||||
_soldier setSkill ["general", 0.3];
|
||||
};
|
||||
case 3:
|
||||
{
|
||||
_soldier setSkill ["aimingspeed", 0.15];
|
||||
_soldier setSkill ["spotdistance", 0.15];
|
||||
_soldier setSkill ["aimingaccuracy", 0.1];
|
||||
_soldier setSkill ["aimingshake", 0.1];
|
||||
_soldier setSkill ["spottime", 0.3];
|
||||
_soldier setSkill ["spotdistance", 0.5];
|
||||
_soldier setSkill ["commanding", 0.5];
|
||||
_soldier setSkill ["general", 0.6];
|
||||
};
|
||||
case 4:
|
||||
{
|
||||
_soldier setSkill ["aimingspeed", 0.3];
|
||||
_soldier setSkill ["spotdistance", 0.3];
|
||||
_soldier setSkill ["aimingaccuracy", 0.3];
|
||||
_soldier setSkill ["aimingshake", 0.3];
|
||||
_soldier setSkill ["spottime", 0.4];
|
||||
_soldier setSkill ["spotdistance", 0.6];
|
||||
_soldier setSkill ["commanding", 0.6];
|
||||
_soldier setSkill ["general", 0.7];
|
||||
};
|
||||
case 5:
|
||||
{
|
||||
|
||||
_soldier setSkill ["aimingspeed", 0.9];
|
||||
_soldier setSkill ["spotdistance", 0.9];
|
||||
_soldier setSkill ["aimingaccuracy", 0.9];
|
||||
_soldier setSkill ["aimingshake", 0.9];
|
||||
_soldier setSkill ["spottime", 0.9];
|
||||
_soldier setSkill ["spotdistance", 0.9];
|
||||
_soldier setSkill ["commanding", 0.8];
|
||||
};
|
||||
case 6: // Stupidly fucking OP.
|
||||
{
|
||||
_soldier setSkill ["aimingspeed", 1];
|
||||
_soldier setSkill ["spotdistance", 1];
|
||||
_soldier setSkill ["aimingaccuracy", 1];
|
||||
_soldier setSkill ["aimingshake", 1];
|
||||
_soldier setSkill ["spottime", 1];
|
||||
_soldier setSkill ["spotdistance", 1];
|
||||
_soldier setSkill ["commanding", 1];
|
||||
};
|
||||
};
|
||||
};
|
||||
_soldier
|
Loading…
Reference in New Issue
Block a user