mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
Fix issue with looting AI
This commit is contained in:
parent
7c7479be9b
commit
e64b4cf5d6
@ -4,7 +4,7 @@ class CfgPatches
|
|||||||
{
|
{
|
||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
a3_DMS_version = "September 1, 2016";
|
a3_DMS_version = "September 5, 2016";
|
||||||
requiredVersion = 1.36;
|
requiredVersion = 1.36;
|
||||||
requiredAddons[] = {"exile_client","exile_server_config"};
|
requiredAddons[] = {"exile_client","exile_server_config"};
|
||||||
};
|
};
|
||||||
|
@ -371,5 +371,3 @@ if (isPlayer _killer) then
|
|||||||
// Let Exile handle the AI Body cleanup.
|
// Let Exile handle the AI Body cleanup.
|
||||||
_unit setVariable ["ExileDiedAt",time];
|
_unit setVariable ["ExileDiedAt",time];
|
||||||
_unit setVariable ["DMS_KillerObj",[_playerObj,_killer] select (isNull _playerObj)];
|
_unit setVariable ["DMS_KillerObj",[_playerObj,_killer] select (isNull _playerObj)];
|
||||||
|
|
||||||
[5, {_this enableSimulationGlobal false}, _unit, false, false] call ExileServer_system_thread_addTask;
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
![ArmA 1.62](https://img.shields.io/badge/Arma-1.62-blue.svg) ![Exile 1.0.0 Potato](https://img.shields.io/badge/Exile-1.0.1%20Sweet Potato-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2016--09--01-blue.svg) ![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg)
|
![ArmA 1.62](https://img.shields.io/badge/Arma-1.62-blue.svg) ![Exile 1.0.0 Potato](https://img.shields.io/badge/Exile-1.0.1%20Sweet Potato-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2016--09--05-blue.svg) ![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg)
|
||||||
|
|
||||||
|
|
||||||
# To the User:
|
# To the User:
|
||||||
|
Loading…
Reference in New Issue
Block a user