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Fix issue with looting AI
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@ -4,7 +4,7 @@ class CfgPatches
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = "September 1, 2016";
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a3_DMS_version = "September 5, 2016";
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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@ -371,5 +371,3 @@ if (isPlayer _killer) then
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// Let Exile handle the AI Body cleanup.
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_unit setVariable ["ExileDiedAt",time];
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_unit setVariable ["DMS_KillerObj",[_playerObj,_killer] select (isNull _playerObj)];
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[5, {_this enableSimulationGlobal false}, _unit, false, false] call ExileServer_system_thread_addTask;
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@ -1,4 +1,4 @@
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![ArmA 1.62](https://img.shields.io/badge/Arma-1.62-blue.svg) ![Exile 1.0.0 Potato](https://img.shields.io/badge/Exile-1.0.1%20Sweet Potato-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2016--09--01-blue.svg) ![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg)
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![ArmA 1.62](https://img.shields.io/badge/Arma-1.62-blue.svg) ![Exile 1.0.0 Potato](https://img.shields.io/badge/Exile-1.0.1%20Sweet Potato-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2016--09--05-blue.svg) ![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg)
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# To the User:
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