Fix issue with looting AI

This commit is contained in:
eraser1 2016-09-05 11:12:39 -05:00
parent 7c7479be9b
commit e64b4cf5d6
3 changed files with 2 additions and 4 deletions

View File

@ -4,7 +4,7 @@ class CfgPatches
{
units[] = {};
weapons[] = {};
a3_DMS_version = "September 1, 2016";
a3_DMS_version = "September 5, 2016";
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};

View File

@ -371,5 +371,3 @@ if (isPlayer _killer) then
// Let Exile handle the AI Body cleanup.
_unit setVariable ["ExileDiedAt",time];
_unit setVariable ["DMS_KillerObj",[_playerObj,_killer] select (isNull _playerObj)];
[5, {_this enableSimulationGlobal false}, _unit, false, false] call ExileServer_system_thread_addTask;

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@ -1,4 +1,4 @@
![ArmA 1.62](https://img.shields.io/badge/Arma-1.62-blue.svg) ![Exile 1.0.0 Potato](https://img.shields.io/badge/Exile-1.0.1%20Sweet Potato-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2016--09--01-blue.svg) ![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg)
![ArmA 1.62](https://img.shields.io/badge/Arma-1.62-blue.svg) ![Exile 1.0.0 Potato](https://img.shields.io/badge/Exile-1.0.1%20Sweet Potato-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2016--09--05-blue.svg) ![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg)
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