Update README.md

This commit is contained in:
eraser1 2018-02-13 00:08:52 -06:00 committed by GitHub
parent bf28a02056
commit eb623b32a7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,4 +1,4 @@
![ArmA 1.68](https://img.shields.io/badge/Arma-1.68-blue.svg) ![Exile 1.0.3 "Lemon"](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2017--09--07-blue.svg) ![ArmA 1.80](https://img.shields.io/badge/Arma-1.80-blue.svg) ![Exile 1.0.3 "Lemon"](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2018--02--12-blue.svg)
# To the User: # To the User:
@ -133,7 +133,7 @@ ___
___ ___
<br><br><br> <br><br><br>
# Roadmap: # Ideas:
### Zombies are NOT SUPPORTED by DMS, nor do we ever plan to support zombies within DMS. ### Zombies are NOT SUPPORTED by DMS, nor do we ever plan to support zombies within DMS.
#### Convoy Mission: #### Convoy Mission:
@ -147,7 +147,7 @@ ___
* Air/Land AI Vehicle Patrols * Air/Land AI Vehicle Patrols
#### Random community ideas: #### Random community ideas:
* Spawning in a trader on mission completion ([Trillseeker82](http://www.exilemod.com/topic/61-dms-defents-mission-system/?do=findComment&comment=43932)). This might be done after the next Exile update due to the trader system overhaul :) * Spawning in a trader on mission completion ([Trillseeker82](http://www.exilemod.com/topic/61-dms-defents-mission-system/?do=findComment&comment=43932)).
#### Full Headless Client Support. #### Full Headless Client Support.
* AI will still be offloaded to clients (ideally); strictly DMS functions will be handled by the HC. * AI will still be offloaded to clients (ideally); strictly DMS functions will be handled by the HC.