Commit Graph

19 Commits

Author SHA1 Message Date
Defent
8483ca60eb Update
Added 3 new missions.
Added ownership transfer of AI.
2015-09-01 18:59:43 +02:00
eraser1
dae2d2a54f Fix launchers
Launchers should now spawn on AI if you set the config value to true and
set the spawn percentage correctly.

Launchers will always spawn if you define it in the AI type
2015-09-01 01:24:42 -05:00
eraser1
beae797d12 So we get any potential errors in the config.sqf 2015-08-31 13:24:01 -05:00
eraser1
2ac62bb41b Update preinit todo and PBOs 2015-08-31 03:10:18 -05:00
eraser1
6e3a9b8615 More fixes + SpawnCrate
Created function SpawnCrate

Updated missions to use DMS_SpawnCrate

Fix (I think) issue with _side being passed to onkilled

updated test PBO
2015-08-31 01:08:30 -05:00
eraser1
641d40c157 DMSv1 is Live :D
Still a few things left to do but... the system works! ;)
2015-08-30 23:51:06 -05:00
eraser1
b3a06808f9 Create function CreateMarker 2015-08-30 20:48:20 -05:00
eraser1
cb7338c16a Set up OnKilled + cleanup
!!!!!
NOTE: The behavior of commands "gunner" and "driver" are not extensively
documented on the wiki. I'm not sure if respect/money increase will work
properly for kills from vehicles! I need to test these commands later
!!!!!
Cleaned up obsolete/already created functions from preInit

Created config values "DMS_BanditMoneyGainOnKill" and
"DMS_BanditRepGainOnKill" and "DMS_RemoveNVG"

OnKilled should now give respect and pop tabs to clients (if configured
to do so).

It should also give the onscreen popup for kills for respect and update
the values on the client (as well as updating the corresponding stats on
the server and database)

Use "MPKilled" EH instead of "Killed" for potential issues with
offloading.
2015-08-30 00:01:00 -05:00
eraser1
8350edcd00 AddMissionToMonitor + Tweaks to other functions 2015-08-29 19:33:32 -05:00
eraser1
7c1168f194 Create new AI functions
Created SpawnAIGroup

Created SetGroupBehavior

New config values for AI waypoint radius based on difficulty
2015-08-29 14:46:07 -05:00
eraser1
6f332f4afc Compile DMS_OnKilled 2015-08-29 13:03:13 -05:00
eraser1
c07cc0a90e Rename MissionStatusCheck to MissionsMonitor 2015-08-29 11:11:47 -05:00
eraser1
ef822c5a28 Create SpawnAISolder + prep SpawnAIGroup + tweaks
Spent a shitton of time setting up SpawnAISoldier.

Highly configurable, with the option of using a custom config.

I will set up the "private" var line, as well as some debug info later.

Increased magazine count for guns spawned in crates
2015-08-29 01:09:50 -05:00
eraser1
15429d5712 Tweaks + New Functions
Move mission variable initialization to mission_init

Create mission_init

Create selectMission

Add "_missionSide" to missionstatuscheck params ("bandit" or "hero".
Only "bandit" functionality currently)
2015-08-28 20:48:18 -05:00
eraser1
370825a7f9 CleanUpManager + Tweaks + Idiot-proofing
Created function CleanUpManager

CleanUp will now throw an error for attempting cleanup on non-object

CleanUp now uses CleanUpManager

Use "select" instead of if-else for _safePosParams

Removed "DMS_Mission_Arr is empty" logging because it will spam RPT
2015-08-28 17:52:58 -05:00
eraser1
0b0c290495 Function Changes + Fixes + Comments + Logs
Added configurable distance to when cleanup will be aborted for an
object with a player nearby.

Created TargetsKilled function

Rewrite BroadCastMissionStatus (the function was doing the same thing
for each switch case except one, so I just put that in a select
statement)

Created function information for CleanUp.

CleanUp was using "_this" instead of "_x"

Created more/better debug info for CleanUp

Changed calling parameters for FillCrate.

Increased robustness of FillCrate.

Made FillCrate prettier

Created function information for FindSafePos

Created function information for IsPlayerNearByARRAY (deprecated)

Tweaks to MissionStatusCheck:
Created debug log for empty "DMS_Mission_Arr"
Fixed placement of index increase (otherwise deleteAt would remove
incorrect element if it existed)

Created MissionSuccessState

Created logs for RemoveMarkers

Created function information for RemoveMarkers + made it prettier

Created function information for SelectMagazine

Created TargetsKilled
2015-08-28 16:52:56 -05:00
eraser1
13eef51a31 Progress
Created FindSafePos

Initialize DMS_MissionCount

Config will be loaded in preInit now

Renamed skills and random skill array

Removed mission_init (we will be using FSM instead)
2015-08-28 14:14:59 -05:00
eraser1
74189269ee Couple things
Made the config.sqf all pretty :)

Initialize "DMS_Mission_Arr" in preinit

Create DMS_RemoveMarkers

TODO: Create explanation for static missions
2015-08-28 11:37:23 -05:00
eraser1
74f562de7e Bunch of stuff
Renamed preInit/postInit

All config.sqf options setup and named (for now :P )

Removed "tools" from FillCrate since it was just addItemCargoGlobal as
well

FindSafePos adjustments + renames

IsNearWater function (from WAI)

Add "_markers" array to MissionStatusCheck params (planned implemention:
[_dot,_circle] for the ability to rename a marker after mission
completion. EG: "COMPLETED: Weapons Crate" for X seconds)

Created SelectMagazine fnc

Created files for a couple TODO functions
2015-08-28 03:38:46 -05:00