Commit Graph

11 Commits

Author SHA1 Message Date
eraser1
9af7f3f0ea Add percentage chance to clear AI bodies 2015-09-01 11:30:58 -05:00
eraser1
8e05d669c4 Change poptab kill source message 2015-08-31 16:39:31 -05:00
eraser1
b130b134c7 Group Leader fix 2015-08-31 15:45:46 -05:00
eraser1
3f27d92ef6 Poptab notification for killing
See comments ;)
2015-08-31 13:30:38 -05:00
eraser1
c300f83bb4 Fixed killfeed
May end up adding a notification to client about poptabs separately
2015-08-31 02:50:19 -05:00
eraser1
37363a963d Grimplz 2015-08-31 01:29:10 -05:00
eraser1
54eb09b4d0 Update README, add OnKilled logging 2015-08-31 00:08:30 -05:00
eraser1
cb7338c16a Set up OnKilled + cleanup
!!!!!
NOTE: The behavior of commands "gunner" and "driver" are not extensively
documented on the wiki. I'm not sure if respect/money increase will work
properly for kills from vehicles! I need to test these commands later
!!!!!
Cleaned up obsolete/already created functions from preInit

Created config values "DMS_BanditMoneyGainOnKill" and
"DMS_BanditRepGainOnKill" and "DMS_RemoveNVG"

OnKilled should now give respect and pop tabs to clients (if configured
to do so).

It should also give the onscreen popup for kills for respect and update
the values on the client (as well as updating the corresponding stats on
the server and database)

Use "MPKilled" EH instead of "Killed" for potential issues with
offloading.
2015-08-30 00:01:00 -05:00
Defent
861a8ce20a Update OnKilled.sqf 2015-08-29 22:01:59 +02:00
Defent
df6897de95 Formatting 2015-08-29 22:00:01 +02:00
Defent
6c899dec9b Added 2015-08-29 21:58:55 +02:00