Commit Graph

20 Commits

Author SHA1 Message Date
eraser1
dae2d2a54f Fix launchers
Launchers should now spawn on AI if you set the config value to true and
set the spawn percentage correctly.

Launchers will always spawn if you define it in the AI type
2015-09-01 01:24:42 -05:00
eraser1
0363b1e7af clarification 2015-08-31 17:22:54 -05:00
eraser1
bc1e2f7ed9 dynamicTextRequest won't work atm :/ 2015-08-31 16:52:21 -05:00
eraser1
73b55ad769 Set offload to client to false by default 2015-08-31 16:15:35 -05:00
eraser1
10f20aa270 Crate Smoke/IR 2015-08-31 15:45:46 -05:00
eraser1
5aba56c43c Decreased money and rep gain from kills 2015-08-31 15:16:10 -05:00
eraser1
34aab4a3b8 Edit "DMS_PlayerNotificationTypes" and Configs 2015-08-31 14:25:32 -05:00
eraser1
282308a31d Config stuff
3 missions by default :D

Removed the PDWs that have hgun prefix but don't actually go in that
slot...
2015-08-31 13:32:23 -05:00
eraser1
eb5045bdcb Pre-packed PBO
and another debug log
2015-08-30 23:53:18 -05:00
eraser1
0c4e56f697 First mission(s)! 2015-08-30 21:42:02 -05:00
eraser1
cb7338c16a Set up OnKilled + cleanup
!!!!!
NOTE: The behavior of commands "gunner" and "driver" are not extensively
documented on the wiki. I'm not sure if respect/money increase will work
properly for kills from vehicles! I need to test these commands later
!!!!!
Cleaned up obsolete/already created functions from preInit

Created config values "DMS_BanditMoneyGainOnKill" and
"DMS_BanditRepGainOnKill" and "DMS_RemoveNVG"

OnKilled should now give respect and pop tabs to clients (if configured
to do so).

It should also give the onscreen popup for kills for respect and update
the values on the client (as well as updating the corresponding stats on
the server and database)

Use "MPKilled" EH instead of "Killed" for potential issues with
offloading.
2015-08-30 00:01:00 -05:00
eraser1
02696c3406 Tweaks + More Configs + Fix
You can now give AI general gear items (like food/drink/meds) per class

Removed old mission files

Added debug logging to AddMissionToMonitor

I accidentally switched _markerDot and markerXtime variables in debug
logging for removemarkers
2015-08-29 20:30:56 -05:00
eraser1
7c1168f194 Create new AI functions
Created SpawnAIGroup

Created SetGroupBehavior

New config values for AI waypoint radius based on difficulty
2015-08-29 14:46:07 -05:00
eraser1
6f332f4afc Compile DMS_OnKilled 2015-08-29 13:03:13 -05:00
eraser1
ef822c5a28 Create SpawnAISolder + prep SpawnAIGroup + tweaks
Spent a shitton of time setting up SpawnAISoldier.

Highly configurable, with the option of using a custom config.

I will set up the "private" var line, as well as some debug info later.

Increased magazine count for guns spawned in crates
2015-08-29 01:09:50 -05:00
eraser1
0b0c290495 Function Changes + Fixes + Comments + Logs
Added configurable distance to when cleanup will be aborted for an
object with a player nearby.

Created TargetsKilled function

Rewrite BroadCastMissionStatus (the function was doing the same thing
for each switch case except one, so I just put that in a select
statement)

Created function information for CleanUp.

CleanUp was using "_this" instead of "_x"

Created more/better debug info for CleanUp

Changed calling parameters for FillCrate.

Increased robustness of FillCrate.

Made FillCrate prettier

Created function information for FindSafePos

Created function information for IsPlayerNearByARRAY (deprecated)

Tweaks to MissionStatusCheck:
Created debug log for empty "DMS_Mission_Arr"
Fixed placement of index increase (otherwise deleteAt would remove
incorrect element if it existed)

Created MissionSuccessState

Created logs for RemoveMarkers

Created function information for RemoveMarkers + made it prettier

Created function information for SelectMagazine

Created TargetsKilled
2015-08-28 16:52:56 -05:00
eraser1
13eef51a31 Progress
Created FindSafePos

Initialize DMS_MissionCount

Config will be loaded in preInit now

Renamed skills and random skill array

Removed mission_init (we will be using FSM instead)
2015-08-28 14:14:59 -05:00
eraser1
74189269ee Couple things
Made the config.sqf all pretty :)

Initialize "DMS_Mission_Arr" in preinit

Create DMS_RemoveMarkers

TODO: Create explanation for static missions
2015-08-28 11:37:23 -05:00
eraser1
74f562de7e Bunch of stuff
Renamed preInit/postInit

All config.sqf options setup and named (for now :P )

Removed "tools" from FillCrate since it was just addItemCargoGlobal as
well

FindSafePos adjustments + renames

IsNearWater function (from WAI)

Add "_markers" array to MissionStatusCheck params (planned implemention:
[_dot,_circle] for the ability to rename a marker after mission
completion. EG: "COMPLETED: Weapons Crate" for X seconds)

Created SelectMagazine fnc

Created files for a couple TODO functions
2015-08-28 03:38:46 -05:00
eraser1
9110ffc675 Beginning Steps of DMS Rewrite
***!!!THIS COMMIT WILL NOT WORK. DO NOT BOTHER COMPILING IT. THIS IS
SIMPLY A "SAVE POINT"!!!***

I copied a lot of WAI stuff (specifically the config.sqf) as a template
for the desired levels of customization that I want in the end.

Created a couple unique DMS config values w/ comments (all variables
prefixed with DMS_ in config.sqf)

Created BroadCastMissionStatus (with a variety of options)

Edited cleanup.sqf to take ARRAY params. It also won't clean up objects
if there is a player within 20m of it (I will probably improve/replace
the function later)

Replaced original crate function with WAI (because of customizability.
Will probably rewrite using BIS_fnc_param)

Fixed the PBOPREFIX

MissionStatusCheck is set up the way I want it, with all functions it
uses ready as well.

Made Exile and exile_server_config a necessary addon.

Created preInit for compiling code (postInit simply launches it now)

All functions added/changed so far have debug reports (if
DMS_DEBUG=true)
2015-08-27 02:44:23 -05:00