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115 lines
2.9 KiB
Plaintext
115 lines
2.9 KiB
Plaintext
/*
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DMS_MissionStatusCheck
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Created by eraser1
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Each mission has its own index in "DMS_Mission_Arr".
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Every index is a subarray with the values:
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[
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_pos,
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_completionInfo, //<--- More info in "DMS_AddMissionToMonitor"
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[_timeStarted,_timeUntilFail],
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[_AIUnit1,_AIUnit2,...,_AIUnitX],
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[
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[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
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[_crate,_vehicle1,_vehicle2,...,_vehicleX],
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[_crate_loot_values]
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],
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[_msgWIN,_msgLose],
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[_markerDot,_markerCircle],
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_side
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]
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*/
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if (DMS_Mission_Arr isEqualTo []) exitWith // Empty array, no missions running
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{
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if (DMS_DEBUG) then
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{
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diag_log "DMS_DEBUG MissionStatusCheck :: DMS_Mission_Arr is empty!";
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};
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};
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_index = 0;
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{
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call
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{
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG MissionStatusCheck :: Checking Mission Status (index %1): %2",_index,_x];
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};
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_pos = _x select 0;
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_success = (_x select 1) call DMS_MissionSuccessState;
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_timeStarted = _x select 2 select 0;
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_timeUntilFail = _x select 2 select 1;
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_units = _x select 3;
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_buildings = _x select 4 select 0;
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_loot = _x select 4 select 1;
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_crate_loot_values = _x select 4 select 2;
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_msgWIN = _x select 5 select 0;
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_msgLose = _x select 5 select 1;
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_markers = _x select 6;
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_missionSide = _x select 7;
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if (_success) exitWith
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{
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DMS_CleanUpList pushBack [_units+_building,diag_tickTime,DMS_CompletedMissionCleanupTime];
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if (_missionSide == "bandit") then
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{
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DMS_RunningBMissionCount = DMS_RunningBMissionCount - 1;
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}
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else
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{
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// Not yet implemented
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};
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_arr = DMS_Mission_Arr deleteAt _index;
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[_loot select 0,_crate_loot_values] call DMS_FillCrate;
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_msgWIN call DMS_BroadcastMissionStatus;
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[_markers,"win"] call DMS_RemoveMarkers;
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Success at %1 with message %2.",_pos,_msgWIN];
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};
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};
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if (DMS_MissionTimeoutReset && {[_pos,DMS_MissionTimeoutResetRange] call ExileServer_util_position_isPlayerNearby}) exitWith
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{
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_x set [2,[diag_tickTime,_timeUntilFail]];
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Timeout Extended at %1 with timeout after %2 seconds. Position: %3",diag_tickTime,_timeUntilFail,_pos];
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};
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};
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if ((diag_tickTime-_timeStarted)>_timeUntilFail) exitWith
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{
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//Nobody is nearby so just cleanup objects from here
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(_units+_buildings+_loot) call DMS_CleanUp;
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if (_missionSide == "bandit") then
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{
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DMS_RunningBMissionCount = DMS_RunningBMissionCount - 1;
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}
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else
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{
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// Not yet implemented
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};
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_arr = DMS_Mission_Arr deleteAt _index;
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_msgLose call DMS_BroadcastMissionStatus;
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[_markers,"lose"] call DMS_RemoveMarkers;
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG MissionStatusCheck :: Mission Fail at %1 with message %2.",_pos,_msgLose];
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};
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};
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};
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_index = _index + 1;
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false;
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} count DMS_Mission_Arr; |