mirror of
https://github.com/Defent/DMS_Exile.git
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96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
class CfgPatches
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{
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class a3_dms
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = "July 9, 2016";
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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};
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class CfgFunctions
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{
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class DMS
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{
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class main
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{
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file = "\x\addons\dms";
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class DMS_preInit
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{
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preInit = 1;
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};
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class DMS_postInit
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{
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postInit = 1;
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};
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};
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class compiles
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{
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file = "\x\addons\dms\scripts";
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class AddMissionToMonitor {};
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class AddMissionToMonitor_Static {};
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class AddWeapon {};
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class AILocalityManager {};
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class BroadcastMissionStatus {};
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class CalcPos {};
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class CleanUp {};
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class CleanUpManager {};
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class CreateMarker {};
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class DebugLog {};
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class FillCrate {};
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class FindSafePos {};
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class FindSafePos_InRange {};
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class FindSuppressor {};
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class FreezeManager {};
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class FreezeToggle {};
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class GetAllUnits {};
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class GetCenter {};
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class GetEmptySeats {};
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class GroupReinforcementsManager {};
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//class HandleMissionEvents {};
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class HeliParatroopers_Monitor {};
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class ImportFromM3E {};
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class ImportFromM3E_Convert {};
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class ImportFromM3E_Static {};
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class ImportFromM3E_3DEN {};
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class ImportFromM3E_3DEN_Convert {};
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class ImportFromM3E_3DEN_Static {};
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class IsPlayerNearby {};
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class IsPosBlacklisted {};
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class IsNearWater {};
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class IsValidPosition {};
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class MissionParams {};
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class MissionsMonitor {};
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class MissionsMonitor_Dynamic {};
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class MissionsMonitor_Static {};
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class MissionSuccessState {};
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class OnKilled {};
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class PlayerAwardOnAIKill {};
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class RemoveMarkers {};
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class SelectRandomVal {};
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class SelectMagazine {};
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class SelectMission {};
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class SelectOffsetPos {};
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class SetAILocality {};
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class SetGroupBehavior {};
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class SetGroupBehavior_Separate {};
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class SetRelPositions {};
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class SpawnAIGroup {};
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class SpawnAIGroup_MultiPos {};
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class SpawnAIVehicle {};
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class SpawnAISoldier {};
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class SpawnAIStaticMG {};
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class SpawnBanditMission {};
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class SpawnCrate {};
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class SpawnHeliReinforcement {};
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class SpawnMinefield {};
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class SpawnNonPersistentVehicle {};
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class SpawnPersistentVehicle {};
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class SpawnStaticMission {};
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class SubArr {};
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class TargetsKilled {};
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};
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};
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};
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