DMS_Exile/@ExileServer/addons/a3_dms
eraser1 1997fb7614 Finally another update... warming up
* NEW CONFIG VALUE: DMS_SpawnMinefieldForEveryMission
* You can now force-spawn an AT mine minefield on every mission with the
above config. These mines will only blow up on Tanks, APCs, and MRAPs
(Ifrits, Hunters, Striders).
* ALL MISSIONS HAVE BEEN EDITED TO MATCH THE NEW STANDARD FOR
DMS_fnc_AddMissionToMonitor. **If you have made any custom missions or
modified any of the current mission scripts, make sure you merge your
changes**!
* Adjusted the placement of the armed car in "bandits" mission. It
should no longer spawn right on the crate.
* Marker and message names for the "foodtransport" mission have been
adjusted.
* Added the AI vehicle to the "mercbase" mission.
* Removed some RPT spam...
* Standardize ATL for DMS_fnc_importFromM3E_Convert
* When revealing a player to AI, the reveal amount will be reduced if
the player has a suppressor.
* DMS_fnc_SetGroupBehavior will now remove all previous waypoints from
the AI group.
* Improved logging message for DMS_fnc_SpawnMinefield. Also, the mine
warning signs should be on a random offset (instead of always spawning
at 0, 90, 180, and 270 degrees)
2015-09-30 21:29:33 -05:00
..
FSM Forgot to rename a couple things :P 2015-09-10 12:44:17 -05:00
missions Finally another update... warming up 2015-09-30 21:29:33 -05:00
objects Fixes + Idiot-proofing + New Function 2015-09-20 15:26:08 -05:00
scripts Finally another update... warming up 2015-09-30 21:29:33 -05:00
static Couple things 2015-08-28 11:37:23 -05:00
$PBOPREFIX$ Fixed things 2015-08-31 22:43:55 +02:00
$PREFIX$ Fixed things 2015-08-31 22:43:55 +02:00
config.cpp 'SPLOSIONS! (And some RPT spam reduction) 2015-09-25 01:41:04 -05:00
config.sqf Finally another update... warming up 2015-09-30 21:29:33 -05:00
fn_DMS_postInit.sqf bleh 2015-09-20 15:30:21 -05:00
fn_DMS_preInit.sqf Fixes + Idiot-proofing + New Function 2015-09-20 15:26:08 -05:00